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A placeholder mod for the fabric api until better unhardcoding exists.
The newest version!
/*
* MIT License
*
* Copyright (c) 2021 OroArmor (Eli Orona)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.oroarmor.multiitemlib.api;
import java.util.HashSet;
import java.util.Set;
import net.minecraft.item.Item;
import net.minecraft.item.Items;
/**
* A wrapper class for a set of {@link Item}s.
*/
public final class UniqueItemRegistry {
/**
* The {@link UniqueItemRegistry} for shears. Allows for use on entities and blocks.
*/
public static final UniqueItemRegistry SHEARS = new UniqueItemRegistry(Items.SHEARS);
/**
* The {@link UniqueItemRegistry} for elytra. Allows for fall flying.
*/
public static final UniqueItemRegistry ELYTRA = new UniqueItemRegistry(Items.ELYTRA);
/**
* The {@link UniqueItemRegistry} for fishing rods. Allows for the fishing bobber to work normally and correct rendering.
*/
public static final UniqueItemRegistry FISHING_ROD = new UniqueItemRegistry(Items.FISHING_ROD);
/**
* The {@link UniqueItemRegistry} for shields. Allows for blocking and correct rendering.
*/
public static final UniqueItemRegistry SHIELD = new UniqueItemRegistry(Items.SHIELD);
/**
* The {@link UniqueItemRegistry} for bows. Allows for shooting arrows and correct rendering.
*/
public static final UniqueItemRegistry BOW = new UniqueItemRegistry(Items.BOW);
/**
* The {@link UniqueItemRegistry} for crossbows. Allows for shooting arrows and correct rendering.
*/
public static final UniqueItemRegistry CROSSBOW = new UniqueItemRegistry(Items.CROSSBOW);
/**
* The {@link UniqueItemRegistry} for tridents. Allows for some correct rendering. Mixins will be needed for full correct rendering.
*/
public static final UniqueItemRegistry TRIDENT = new UniqueItemRegistry(Items.TRIDENT);
private final Set- itemList;
private final Item defaultItem;
private UniqueItemRegistry(Item defaultItem) {
this.defaultItem = defaultItem;
itemList = new HashSet<>();
}
public void addItemToRegistry(Item item) {
itemList.add(item);
}
public Item getDefaultItem(Item item) {
if (isItemInRegistry(item)) {
return defaultItem;
}
return item;
}
public boolean isItemInRegistry(Item item) {
return itemList.contains(item);
}
}