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/*
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */
/*
 * The apr_md5_encode() routine in the APR project's apr_md5.c file uses much
 * code obtained from the FreeBSD 3.0 MD5 crypt() function, which is licenced
 * as follows:
 * ----------------------------------------------------------------------------
 * "THE BEER-WARE LICENSE" (Revision 42):
 *  wrote this file.  As long as you retain this notice you
 * can do whatever you want with this stuff. If we meet some day, and you think
 * this stuff is worth it, you can buy me a beer in return.   Poul-Henning Kamp
 * ----------------------------------------------------------------------------
 */
package org.apache.shiro.codec;

import java.io.IOException;

/**
 * Codec for Unix Crypt-style encoding.  While similar to
 * Base64, it is not compatible with Base64.
 * 

* This implementation is based on encoding algorithms found in the Apache Portable Runtime library's * apr_md5.c * implementation for its {@code crypt}-style support. The APR team in turn received inspiration for its encoding * implementation based on FreeBSD 3.0's {@code /usr/src/lib/libcrypt/crypt.c} implementation. The * accompanying license headers have been retained at the top of this source file. *

* This file and all that it contains is ASL 2.0 compatible. * * @since 1.2 */ public class H64 { private static final char[] itoa64 = "./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".toCharArray(); private static short toShort(byte b) { return (short) (b & 0xff); } private static int toInt(byte[] bytes, int offset, int numBytes) { if (numBytes < 1 || numBytes > 4) { throw new IllegalArgumentException("numBytes must be between 1 and 4."); } int val = toShort(bytes[offset]); //1st byte for (int i = 1; i < numBytes; i++) { //any remaining bytes: short s = toShort(bytes[offset + i]); switch (i) { case 1: val |= s << 8; break; case 2: val |= s << 16; break; case 3: val |= s << 24; break; } } return val; } /** * Appends the specified character into the buffer, rethrowing any encountered * {@link IOException} as an {@link IllegalStateException} (since this method is used for internal * implementation needs and we only ever use StringBuilders, we should never encounter an IOException). * * @param buf the buffer to append to * @param c the character to append. */ private static void append(Appendable buf, char c) { try { buf.append(c); } catch (IOException e) { throw new IllegalStateException("Unable to append character to internal buffer.", e); } } /** * Encodes the specified integer to {@code numChars} H64-compatible characters and appends them into {@code buf}. * * @param value the integer to encode to H64-compatible characters * @param buf the output buffer * @param numChars the number of characters the value should be converted to. 3, 2 or 1. */ private static void encodeAndAppend(int value, Appendable buf, int numChars) { for (int i = 0; i < numChars; i++) { append(buf, itoa64[value & 0x3f]); value >>= 6; } } /** * Encodes the specified bytes to an {@code H64}-encoded String. * * @param bytes * @return */ public static String encodeToString(byte[] bytes) { if (bytes == null || bytes.length == 0) return null; StringBuilder buf = new StringBuilder(); int length = bytes.length; int remainder = length % 3; int i = 0; //starting byte int last3ByteIndex = length - remainder; //last byte whose index is a multiple of 3 for(; i < last3ByteIndex; i += 3) { int twentyFourBit = toInt(bytes, i, 3); encodeAndAppend(twentyFourBit, buf, 4); } if (remainder > 0) { //one or two bytes that we still need to encode: int a = toInt(bytes, i, remainder); encodeAndAppend(a, buf, remainder + 1); } return buf.toString(); } }





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