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Network communication library for solver-aggregator connections.
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/*
* Owl Platform Solver-Aggregator Library for Java
* Copyright (C) 2012 Robert Moore and the Owl Platform
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
package com.owlplatform.solver.protocol.codec;
import java.nio.charset.Charset;
import org.apache.mina.core.buffer.IoBuffer;
import org.apache.mina.core.session.IoSession;
import org.apache.mina.filter.codec.ProtocolDecoderOutput;
import org.apache.mina.filter.codec.demux.MessageDecoder;
import org.apache.mina.filter.codec.demux.MessageDecoderResult;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.owlplatform.solver.protocol.messages.HandshakeMessage;
/**
* Decoder for {@code HandshakeMessage} according to the Solver-Aggregator protocol.
* @author Robert Moore
*
*/
public class HandshakeDecoder implements MessageDecoder {
/**
* Logger for this class.
*/
private static final Logger log = LoggerFactory
.getLogger(HandshakeDecoder.class);
/**
* State key for tracking connection state.
*/
public static final String CONN_STATE_KEY = HandshakeDecoder.class
.getName()
+ ".STATE";
/**
* Simple class for tracking whether a handshake was received on a session.
* @author Robert Moore
*
*/
static final class HubConnectionState {
/**
* Flag to indicate if a handshake was previously received.
*/
boolean handshakeReceived = false;
/**
* Default constructor with the handshake received flag set to false.
*/
public HubConnectionState(){}
}
/**
* Charset for encoding the protocol string.
*/
private static final Charset charsetASCII = Charset.forName("US-ASCII");
@Override
public MessageDecoderResult decodable(IoSession arg0, IoBuffer arg1) {
HubConnectionState connState = (HubConnectionState) arg0
.getAttribute(CONN_STATE_KEY);
if (connState == null) {
log.debug("Creating new handshake connection state for {}.", arg0);
connState = new HubConnectionState();
connState.handshakeReceived = false;
arg0.setAttribute(CONN_STATE_KEY, connState);
}
if (connState.handshakeReceived) {
return MessageDecoderResult.NOT_OK;
}
if (!arg1.prefixedDataAvailable(4,
HandshakeMessage.PROTOCOL_STRING_LENGTH)) {
return MessageDecoderResult.NEED_DATA;
}
// TODO: Need better logic to determine decodability
return MessageDecoderResult.OK;
}
@Override
public MessageDecoderResult decode(IoSession arg0, IoBuffer arg1,
ProtocolDecoderOutput arg2) throws Exception {
HubConnectionState connState = (HubConnectionState) arg0
.getAttribute(CONN_STATE_KEY);
if (connState == null) {
log.debug("Creating new handshake connection state for {}.", arg0);
connState = new HubConnectionState();
connState.handshakeReceived = false;
arg0.setAttribute(CONN_STATE_KEY, connState);
}
// If handshake already received, skip this decoder
if (connState.handshakeReceived) {
log.warn("Handshake already received.");
return MessageDecoderResult.NOT_OK;
}
if (arg1.prefixedDataAvailable(4,
HandshakeMessage.PROTOCOL_STRING_LENGTH)) {
HandshakeMessage message = new HandshakeMessage();
message.setStringLength(arg1.getInt());
if (message.getStringLength() != HandshakeMessage.PROTOCOL_STRING_LENGTH) {
throw new RuntimeException(String.format(
"Handshake protocol string length is incorrect: %d",Integer.valueOf(
message.getStringLength())));
}
message.setProtocolString(String.valueOf(arg1.getString(message
.getStringLength(), HandshakeDecoder.charsetASCII
.newDecoder())));
message.setVersionNumber(arg1.get());
message.setReservedBits(arg1.get());
arg2.write(message);
log.debug("Wrote {}.", message);
connState.handshakeReceived = true;
return MessageDecoderResult.OK;
}
return MessageDecoderResult.NEED_DATA;
}
@Override
public void finishDecode(IoSession arg0, ProtocolDecoderOutput arg1)
throws Exception {
// Nothing to do
}
}
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