All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.badlogic.gdx.backends.android.AndroidGL20.class Maven / Gradle / Ivy

The newest version!
????2?
??
??
????()VCodeLineNumberTableLocalVariableTablethis/Lcom/badlogic/gdx/backends/android/AndroidGL20;initglActiveTexture(I)VglAttachShader(II)VglBindAttribLocation(IILjava/lang/String;)VglBindBufferglBindFramebufferglBindRenderbuffer
glBindTextureglBlendColor(FFFF)VglBlendEquationglBlendEquationSeparateglBlendFuncglBlendFuncSeparate(IIII)VglBufferData(IILjava/nio/Buffer;I)VglBufferSubData(IIILjava/nio/Buffer;)VglCheckFramebufferStatus(I)IglClearglClearColor
glClearDepthf(F)VglClearStencilglColorMask(ZZZZ)VglCompileShaderglCompressedTexImage2D(IIIIIIILjava/nio/Buffer;)VglCompressedTexSubImage2D(IIIIIIIILjava/nio/Buffer;)VglCopyTexImage2D(IIIIIIII)VglCopyTexSubImage2DglCreateProgram()IglCreateShader
glCullFaceglDeleteBuffers(ILjava/nio/IntBuffer;)VglDeleteFramebuffersglDeleteProgramglDeleteRenderbuffersglDeleteShaderglDeleteTexturesglDepthFuncglDepthMask(Z)V
glDepthRangef(FF)VglDetachShader	glDisableglDisableVertexAttribArrayglDrawArrays(III)VglDrawElementsglEnableglEnableVertexAttribArrayglFinishglFlushglFramebufferRenderbufferglFramebufferTexture2D(IIIII)VglFrontFaceglGenBuffersglGenerateMipmapglGenFramebuffersglGenRenderbuffers
glGenTexturesglGetActiveAttrib;(IILjava/nio/IntBuffer;Ljava/nio/Buffer;)Ljava/lang/String;glGetActiveUniformglGetAttachedShaders*(IILjava/nio/Buffer;Ljava/nio/IntBuffer;)VglGetAttribLocation(ILjava/lang/String;)I
glGetBooleanv(ILjava/nio/Buffer;)VglGetBufferParameteriv(IILjava/nio/IntBuffer;)V
glGetErrorglGetFloatv(ILjava/nio/FloatBuffer;)V%glGetFramebufferAttachmentParameteriv(IIILjava/nio/IntBuffer;)V
glGetIntegervglGetProgramivglGetProgramInfoLog(I)Ljava/lang/String;glGetRenderbufferParameteriv
glGetShaderivglGetShaderInfoLogglGetShaderPrecisionFormat-(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)VglGetShaderSource((IILjava/nio/Buffer;Ljava/lang/String;)VglGetStringglGetTexParameterfv(IILjava/nio/FloatBuffer;)VglGetTexParameterivglGetUniformfvglGetUniformivglGetUniformLocationglGetVertexAttribfvglGetVertexAttribivglGetVertexAttribPointerv(IILjava/nio/Buffer;)VglHint
glIsBuffer(I)ZglIsEnabledglIsFramebufferglIsProgramglIsRenderbuffer
glIsShaderglIsTextureglLineWidth
glLinkProgram
glPixelStoreiglPolygonOffsetglReadPixels(IIIIIILjava/nio/Buffer;)VglReleaseShaderCompilerglRenderbufferStorageglSampleCoverage(FZ)V	glScissorglShaderBinary+(ILjava/nio/IntBuffer;ILjava/nio/Buffer;I)VglShaderSource(ILjava/lang/String;)V
glStencilFuncglStencilFuncSeparate
glStencilMaskglStencilMaskSeparateglStencilOpglStencilOpSeparateglTexImage2DglTexParameterf(IIF)VglTexParameterfvglTexParameteriglTexParameterivglTexSubImage2DglUniform1f(IF)VglUniform1fvglUniform1iglUniform1ivglUniform2f(IFF)VglUniform2fvglUniform2iglUniform2ivglUniform3f(IFFF)VglUniform3fvglUniform3iglUniform3ivglUniform4f(IFFFF)VglUniform4fvglUniform4iglUniform4ivglUniformMatrix2fv(IIZLjava/nio/FloatBuffer;)VglUniformMatrix3fvglUniformMatrix4fvglUseProgramglValidateProgramglVertexAttrib1fglVertexAttrib1fvglVertexAttrib2fglVertexAttrib2fvglVertexAttrib3fglVertexAttrib3fvglVertexAttrib4fglVertexAttrib4fvglVertexAttribPointer(IIIZILjava/nio/Buffer;)V	(IIIZII)V
glViewport
SourceFileAndroidGL20.java	androidgl20???	-com/badlogic/gdx/backends/android/AndroidGL20java/lang/Objectcom/badlogic/gdx/graphics/GL20java/lang/SystemloadLibrary(Ljava/lang/String;)V!?	
/*??

	 !"#$%&'()*+,-./0123454678&9:;<;=>;?@;ABCDEFGHIJK$K LMN	O	P QRST;UV;W;X;YZ[Z\]^_`abcd7efghi;jcklmcncolpqrstluvwcxvycz_{v|c}~???????????????*???E???	? ??? ?????J? ???J? ?2???v?J?c?2???v??c???v?J?c???v? ?c???v?R?c???????????f???f???f???f????? ?	
)	?????




© 2015 - 2025 Weber Informatics LLC | Privacy Policy