com.badlogic.gdx.backends.android.AndroidGL20.class Maven / Gradle / Ivy
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? ? ? ? ()V Code LineNumberTable LocalVariableTable this /Lcom/badlogic/gdx/backends/android/AndroidGL20; init glActiveTexture (I)V glAttachShader (II)V glBindAttribLocation (IILjava/lang/String;)V glBindBuffer glBindFramebuffer glBindRenderbuffer
glBindTexture glBlendColor (FFFF)V glBlendEquation glBlendEquationSeparate glBlendFunc glBlendFuncSeparate (IIII)V glBufferData (IILjava/nio/Buffer;I)V glBufferSubData (IIILjava/nio/Buffer;)V glCheckFramebufferStatus (I)I glClear glClearColor
glClearDepthf (F)V glClearStencil glColorMask (ZZZZ)V glCompileShader glCompressedTexImage2D (IIIIIIILjava/nio/Buffer;)V glCompressedTexSubImage2D (IIIIIIIILjava/nio/Buffer;)V glCopyTexImage2D (IIIIIIII)V glCopyTexSubImage2D glCreateProgram ()I glCreateShader
glCullFace glDeleteBuffers (ILjava/nio/IntBuffer;)V glDeleteFramebuffers glDeleteProgram glDeleteRenderbuffers glDeleteShader glDeleteTextures glDepthFunc glDepthMask (Z)V
glDepthRangef (FF)V glDetachShader glDisable glDisableVertexAttribArray glDrawArrays (III)V glDrawElements glEnable glEnableVertexAttribArray glFinish glFlush glFramebufferRenderbuffer glFramebufferTexture2D (IIIII)V glFrontFace glGenBuffers glGenerateMipmap glGenFramebuffers glGenRenderbuffers
glGenTextures glGetActiveAttrib ;(IILjava/nio/IntBuffer;Ljava/nio/Buffer;)Ljava/lang/String; glGetActiveUniform glGetAttachedShaders *(IILjava/nio/Buffer;Ljava/nio/IntBuffer;)V glGetAttribLocation (ILjava/lang/String;)I
glGetBooleanv (ILjava/nio/Buffer;)V glGetBufferParameteriv (IILjava/nio/IntBuffer;)V
glGetError glGetFloatv (ILjava/nio/FloatBuffer;)V %glGetFramebufferAttachmentParameteriv (IIILjava/nio/IntBuffer;)V
glGetIntegerv glGetProgramiv glGetProgramInfoLog (I)Ljava/lang/String; glGetRenderbufferParameteriv
glGetShaderiv glGetShaderInfoLog glGetShaderPrecisionFormat -(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V glGetShaderSource ((IILjava/nio/Buffer;Ljava/lang/String;)V glGetString glGetTexParameterfv (IILjava/nio/FloatBuffer;)V glGetTexParameteriv glGetUniformfv glGetUniformiv glGetUniformLocation glGetVertexAttribfv glGetVertexAttribiv glGetVertexAttribPointerv (IILjava/nio/Buffer;)V glHint
glIsBuffer (I)Z glIsEnabled glIsFramebuffer glIsProgram glIsRenderbuffer
glIsShader glIsTexture glLineWidth
glLinkProgram
glPixelStorei glPolygonOffset glReadPixels (IIIIIILjava/nio/Buffer;)V glReleaseShaderCompiler glRenderbufferStorage glSampleCoverage (FZ)V glScissor glShaderBinary +(ILjava/nio/IntBuffer;ILjava/nio/Buffer;I)V glShaderSource (ILjava/lang/String;)V
glStencilFunc glStencilFuncSeparate
glStencilMask glStencilMaskSeparate glStencilOp glStencilOpSeparate glTexImage2D glTexParameterf (IIF)V glTexParameterfv glTexParameteri glTexParameteriv glTexSubImage2D glUniform1f (IF)V glUniform1fv glUniform1i glUniform1iv glUniform2f (IFF)V glUniform2fv glUniform2i glUniform2iv glUniform3f (IFFF)V glUniform3fv glUniform3i glUniform3iv glUniform4f (IFFFF)V glUniform4fv glUniform4i glUniform4iv glUniformMatrix2fv (IIZLjava/nio/FloatBuffer;)V glUniformMatrix3fv glUniformMatrix4fv glUseProgram glValidateProgram glVertexAttrib1f glVertexAttrib1fv glVertexAttrib2f glVertexAttrib2fv glVertexAttrib3f glVertexAttrib3fv glVertexAttrib4f glVertexAttrib4fv glVertexAttribPointer (IIIZILjava/nio/Buffer;)V (IIIZII)V
glViewport
SourceFile AndroidGL20.java androidgl20 ? ? ? -com/badlogic/gdx/backends/android/AndroidGL20 java/lang/Object com/badlogic/gdx/graphics/GL20 java/lang/System loadLibrary (Ljava/lang/String;)V ! ?
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