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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx;

import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GL11;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GLCommon;
import com.badlogic.gdx.graphics.GLU;

/** 

* Environment class holding references to the {@link Application}, {@link Graphics}, {@link Audio}, {@link Files} and * {@link Input} instances. The references are held in public static fields. Do not mess with this! This essentially allows you * static access to all sub systems. It is your responsiblity to keep things thread safe. Don't use Graphics in a thread that is * not the rendering thread or things will go crazy. Really. *

* *

* There's also references to {@link GLCommon}, {@link GL10}, {@link GL11}, {@link GL20} and {@link GLU}. The same rules as above * apply. Don't mess with this or things will break! *

* *

* This is kind of messy but better than throwing around Graphics and similar instances. I'm aware of the design faux pas. *

* * @author mzechner */ public class Gdx { public static Application app; public static Graphics graphics; public static Audio audio; public static Input input; public static Files files; public static GLCommon gl; public static GL10 gl10; public static GL11 gl11; public static GL20 gl20; public static GLU glu; }




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