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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.audio;
import com.badlogic.gdx.utils.Disposable;
/** Encapsulates an audio device in 44.1khz mono or stereo mode. Use the {@link #writeSamples(float[], int, int)} and
* {@link #writeSamples(short[], int, int)} methods to write float or 16-bit signed short PCM data directly to the audio device.
* Stereo samples are interleaved in the order left channel sample, right channel sample. The {@link #dispose()} method must be
* called when this AudioDevice is no longer needed.
*
* @author [email protected] */
public interface AudioDevice extends Disposable {
/** @return whether this AudioDevice is in mono or stereo mode. */
public boolean isMono ();
/** Writes the array of 16-bit signed PCM samples to the audio device and blocks until they have been processed.
*
* @param samples The samples.
* @param offset The offset into the samples array
* @param numSamples the number of samples to write to the device */
public void writeSamples (short[] samples, int offset, int numSamples);
/** Writes the array of float PCM samples to the audio device and blocks until they have been processed.
*
* @param samples The samples.
* @param offset The offset into the samples array
* @param numSamples the number of samples to write to the device */
public void writeSamples (float[] samples, int offset, int numSamples);
/** @return the latency in samples. */
public int getLatency ();
/** Frees all resources associated with this AudioDevice. Needs to be called when the device is no longer needed. */
public void dispose ();
/** Sets the volume in the range [0,1]. */
public void setVolume(float volume);
}
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