com.badlogic.gdx.graphics.GL10 Maven / Gradle / Ivy
The newest version!
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics;
import java.nio.Buffer;
import java.nio.FloatBuffer;
/** Interface wrapping all standard OpenGL ES 1.0 methods. Note that this excludes and fixed point OpenGL ES 1.0 methods!
*
* @author mzechner */
public interface GL10 extends GLCommon {
public static final int GL_OES_VERSION_1_0 = 1;
public static final int GL_OES_read_format = 1;
public static final int GL_OES_compressed_paletted_texture = 1;
public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
public static final int GL_FALSE = 0;
public static final int GL_TRUE = 1;
public static final int GL_POINTS = 0x0000;
public static final int GL_LINES = 0x0001;
public static final int GL_LINE_LOOP = 0x0002;
public static final int GL_LINE_STRIP = 0x0003;
public static final int GL_TRIANGLES = 0x0004;
public static final int GL_TRIANGLE_STRIP = 0x0005;
public static final int GL_TRIANGLE_FAN = 0x0006;
public static final int GL_NEVER = 0x0200;
public static final int GL_LESS = 0x0201;
public static final int GL_EQUAL = 0x0202;
public static final int GL_LEQUAL = 0x0203;
public static final int GL_GREATER = 0x0204;
public static final int GL_NOTEQUAL = 0x0205;
public static final int GL_GEQUAL = 0x0206;
public static final int GL_ALWAYS = 0x0207;
public static final int GL_ZERO = 0;
public static final int GL_ONE = 1;
public static final int GL_SRC_COLOR = 0x0300;
public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
public static final int GL_SRC_ALPHA = 0x0302;
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
public static final int GL_DST_ALPHA = 0x0304;
public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
public static final int GL_DST_COLOR = 0x0306;
public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
public static final int GL_FRONT = 0x0404;
public static final int GL_BACK = 0x0405;
public static final int GL_FRONT_AND_BACK = 0x0408;
public static final int GL_FOG = 0x0B60;
public static final int GL_LIGHTING = 0x0B50;
public static final int GL_TEXTURE_2D = 0x0DE1;
public static final int GL_CULL_FACE = 0x0B44;
public static final int GL_ALPHA_TEST = 0x0BC0;
public static final int GL_BLEND = 0x0BE2;
public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
public static final int GL_DITHER = 0x0BD0;
public static final int GL_STENCIL_TEST = 0x0B90;
public static final int GL_DEPTH_TEST = 0x0B71;
public static final int GL_POINT_SMOOTH = 0x0B10;
public static final int GL_LINE_SMOOTH = 0x0B20;
public static final int GL_SCISSOR_TEST = 0x0C11;
public static final int GL_COLOR_MATERIAL = 0x0B57;
public static final int GL_NORMALIZE = 0x0BA1;
public static final int GL_RESCALE_NORMAL = 0x803A;
public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
public static final int GL_VERTEX_ARRAY = 0x8074;
public static final int GL_NORMAL_ARRAY = 0x8075;
public static final int GL_COLOR_ARRAY = 0x8076;
public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
public static final int GL_MULTISAMPLE = 0x809D;
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
public static final int GL_SAMPLE_COVERAGE = 0x80A0;
public static final int GL_NO_ERROR = 0;
public static final int GL_INVALID_ENUM = 0x0500;
public static final int GL_INVALID_VALUE = 0x0501;
public static final int GL_INVALID_OPERATION = 0x0502;
public static final int GL_STACK_OVERFLOW = 0x0503;
public static final int GL_STACK_UNDERFLOW = 0x0504;
public static final int GL_OUT_OF_MEMORY = 0x0505;
public static final int GL_EXP = 0x0800;
public static final int GL_EXP2 = 0x0801;
public static final int GL_FOG_DENSITY = 0x0B62;
public static final int GL_FOG_START = 0x0B63;
public static final int GL_FOG_END = 0x0B64;
public static final int GL_FOG_MODE = 0x0B65;
public static final int GL_FOG_COLOR = 0x0B66;
public static final int GL_CW = 0x0900;
public static final int GL_CCW = 0x0901;
public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
public static final int GL_MAX_LIGHTS = 0x0D31;
public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
public static final int GL_MAX_TEXTURE_UNITS = 0x84E2;
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
public static final int GL_SUBPIXEL_BITS = 0x0D50;
public static final int GL_RED_BITS = 0x0D52;
public static final int GL_GREEN_BITS = 0x0D53;
public static final int GL_BLUE_BITS = 0x0D54;
public static final int GL_ALPHA_BITS = 0x0D55;
public static final int GL_DEPTH_BITS = 0x0D56;
public static final int GL_STENCIL_BITS = 0x0D57;
public static final int GL_DONT_CARE = 0x1100;
public static final int GL_FASTEST = 0x1101;
public static final int GL_NICEST = 0x1102;
public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
public static final int GL_POINT_SMOOTH_HINT = 0x0C51;
public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;
public static final int GL_FOG_HINT = 0x0C54;
public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
public static final int GL_AMBIENT = 0x1200;
public static final int GL_DIFFUSE = 0x1201;
public static final int GL_SPECULAR = 0x1202;
public static final int GL_POSITION = 0x1203;
public static final int GL_SPOT_DIRECTION = 0x1204;
public static final int GL_SPOT_EXPONENT = 0x1205;
public static final int GL_SPOT_CUTOFF = 0x1206;
public static final int GL_CONSTANT_ATTENUATION = 0x1207;
public static final int GL_LINEAR_ATTENUATION = 0x1208;
public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
public static final int GL_BYTE = 0x1400;
public static final int GL_UNSIGNED_BYTE = 0x1401;
public static final int GL_SHORT = 0x1402;
public static final int GL_UNSIGNED_SHORT = 0x1403;
public static final int GL_FLOAT = 0x1406;
public static final int GL_CLEAR = 0x1500;
public static final int GL_AND = 0x1501;
public static final int GL_AND_REVERSE = 0x1502;
public static final int GL_COPY = 0x1503;
public static final int GL_AND_INVERTED = 0x1504;
public static final int GL_NOOP = 0x1505;
public static final int GL_XOR = 0x1506;
public static final int GL_OR = 0x1507;
public static final int GL_NOR = 0x1508;
public static final int GL_EQUIV = 0x1509;
public static final int GL_INVERT = 0x150A;
public static final int GL_OR_REVERSE = 0x150B;
public static final int GL_COPY_INVERTED = 0x150C;
public static final int GL_OR_INVERTED = 0x150D;
public static final int GL_NAND = 0x150E;
public static final int GL_SET = 0x150F;
public static final int GL_EMISSION = 0x1600;
public static final int GL_SHININESS = 0x1601;
public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
public static final int GL_MODELVIEW = 0x1700;
public static final int GL_PROJECTION = 0x1701;
public static final int GL_TEXTURE = 0x1702;
public static final int GL_ALPHA = 0x1906;
public static final int GL_RGB = 0x1907;
public static final int GL_RGBA = 0x1908;
public static final int GL_LUMINANCE = 0x1909;
public static final int GL_LUMINANCE_ALPHA = 0x190A;
public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
public static final int GL_PACK_ALIGNMENT = 0x0D05;
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
public static final int GL_FLAT = 0x1D00;
public static final int GL_SMOOTH = 0x1D01;
public static final int GL_KEEP = 0x1E00;
public static final int GL_REPLACE = 0x1E01;
public static final int GL_INCR = 0x1E02;
public static final int GL_DECR = 0x1E03;
public static final int GL_VENDOR = 0x1F00;
public static final int GL_RENDERER = 0x1F01;
public static final int GL_VERSION = 0x1F02;
public static final int GL_EXTENSIONS = 0x1F03;
public static final int GL_MODULATE = 0x2100;
public static final int GL_DECAL = 0x2101;
public static final int GL_ADD = 0x0104;
public static final int GL_TEXTURE_ENV_MODE = 0x2200;
public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
public static final int GL_TEXTURE_ENV = 0x2300;
public static final int GL_NEAREST = 0x2600;
public static final int GL_LINEAR = 0x2601;
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
public static final int GL_TEXTURE_WRAP_S = 0x2802;
public static final int GL_TEXTURE_WRAP_T = 0x2803;
public static final int GL_TEXTURE0 = 0x84C0;
public static final int GL_TEXTURE1 = 0x84C1;
public static final int GL_TEXTURE2 = 0x84C2;
public static final int GL_TEXTURE3 = 0x84C3;
public static final int GL_TEXTURE4 = 0x84C4;
public static final int GL_TEXTURE5 = 0x84C5;
public static final int GL_TEXTURE6 = 0x84C6;
public static final int GL_TEXTURE7 = 0x84C7;
public static final int GL_TEXTURE8 = 0x84C8;
public static final int GL_TEXTURE9 = 0x84C9;
public static final int GL_TEXTURE10 = 0x84CA;
public static final int GL_TEXTURE11 = 0x84CB;
public static final int GL_TEXTURE12 = 0x84CC;
public static final int GL_TEXTURE13 = 0x84CD;
public static final int GL_TEXTURE14 = 0x84CE;
public static final int GL_TEXTURE15 = 0x84CF;
public static final int GL_TEXTURE16 = 0x84D0;
public static final int GL_TEXTURE17 = 0x84D1;
public static final int GL_TEXTURE18 = 0x84D2;
public static final int GL_TEXTURE19 = 0x84D3;
public static final int GL_TEXTURE20 = 0x84D4;
public static final int GL_TEXTURE21 = 0x84D5;
public static final int GL_TEXTURE22 = 0x84D6;
public static final int GL_TEXTURE23 = 0x84D7;
public static final int GL_TEXTURE24 = 0x84D8;
public static final int GL_TEXTURE25 = 0x84D9;
public static final int GL_TEXTURE26 = 0x84DA;
public static final int GL_TEXTURE27 = 0x84DB;
public static final int GL_TEXTURE28 = 0x84DC;
public static final int GL_TEXTURE29 = 0x84DD;
public static final int GL_TEXTURE30 = 0x84DE;
public static final int GL_TEXTURE31 = 0x84DF;
public static final int GL_REPEAT = 0x2901;
public static final int GL_CLAMP_TO_EDGE = 0x812F;
public static final int GL_PALETTE4_RGB8_OES = 0x8B90;
public static final int GL_PALETTE4_RGBA8_OES = 0x8B91;
public static final int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
public static final int GL_PALETTE4_RGBA4_OES = 0x8B93;
public static final int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
public static final int GL_PALETTE8_RGB8_OES = 0x8B95;
public static final int GL_PALETTE8_RGBA8_OES = 0x8B96;
public static final int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
public static final int GL_PALETTE8_RGBA4_OES = 0x8B98;
public static final int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
public static final int GL_LIGHT0 = 0x4000;
public static final int GL_LIGHT1 = 0x4001;
public static final int GL_LIGHT2 = 0x4002;
public static final int GL_LIGHT3 = 0x4003;
public static final int GL_LIGHT4 = 0x4004;
public static final int GL_LIGHT5 = 0x4005;
public static final int GL_LIGHT6 = 0x4006;
public static final int GL_LIGHT7 = 0x4007;
public static final int GL_POINT = 0x1B00;
public static final int GL_LINE = 0x1B01;
public static final int GL_FILL = 0x1B02;
public void glAlphaFunc (int func, float ref);
public void glClientActiveTexture (int texture);
public void glColor4f (float red, float green, float blue, float alpha);
public void glColorPointer (int size, int type, int stride, Buffer pointer);
public void glDeleteTextures (int n, int[] textures, int offset);
public void glDisableClientState (int array);
public void glEnableClientState (int array);
public void glFogf (int pname, float param);
public void glFogfv (int pname, float[] params, int offset);
public void glFogfv (int pname, FloatBuffer params);
public void glFrustumf (float left, float right, float bottom, float top, float zNear, float zFar);
public void glGenTextures (int n, int[] textures, int offset);
public void glGetIntegerv (int pname, int[] params, int offset);
public void glLightModelf (int pname, float param);
public void glLightModelfv (int pname, float[] params, int offset);
public void glLightModelfv (int pname, FloatBuffer params);
public void glLightf (int light, int pname, float param);
public void glLightfv (int light, int pname, float[] params, int offset);
public void glLightfv (int light, int pname, FloatBuffer params);
public void glLoadIdentity ();
public void glLoadMatrixf (float[] m, int offset);
public void glLoadMatrixf (FloatBuffer m);
public void glLogicOp (int opcode);
public void glMaterialf (int face, int pname, float param);
public void glMaterialfv (int face, int pname, float[] params, int offset);
public void glMaterialfv (int face, int pname, FloatBuffer params);
public void glMatrixMode (int mode);
public void glMultMatrixf (float[] m, int offset);
public void glMultMatrixf (FloatBuffer m);
public void glMultiTexCoord4f (int target, float s, float t, float r, float q);
public void glNormal3f (float nx, float ny, float nz);
public void glNormalPointer (int type, int stride, Buffer pointer);
public void glOrthof (float left, float right, float bottom, float top, float zNear, float zFar);
public void glPointSize (float size);
public void glPopMatrix ();
public void glPushMatrix ();
public void glRotatef (float angle, float x, float y, float z);
public void glSampleCoverage (float value, boolean invert);
public void glScalef (float x, float y, float z);
public void glShadeModel (int mode);
public void glTexCoordPointer (int size, int type, int stride, Buffer pointer);
public void glTexEnvf (int target, int pname, float param);
public void glTexEnvfv (int target, int pname, float[] params, int offset);
public void glTexEnvfv (int target, int pname, FloatBuffer params);
public void glTranslatef (float x, float y, float z);
public void glVertexPointer (int size, int type, int stride, Buffer pointer);
public void glPolygonMode (int face, int mode);
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy