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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics;

import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.glutils.ETC1TextureData;
import com.badlogic.gdx.graphics.glutils.FileTextureData;
import com.badlogic.gdx.graphics.glutils.MipMapGenerator;

/** Used by a {@link Texture} to load the pixel data. A TextureData can either return a {@link Pixmap} or upload the pixel data
 * itself. It signals it's type via {@link #getType()} to the Texture that's using it. The Texture will then either invoke
 * {@link #consumePixmap()} or {@link #consumeCompressedData()}. These are the first methods to be called by Texture. After that
 * the Texture will invoke the other methods to find out about the size of the image data, the format, whether mipmaps should be
 * generated and whether the TextureData is able to manage the pixel data if the OpenGL ES context is lost.

* * In case the TextureData implementation has the type {@link TextureDataType#Compressed}, the implementation has to generate the * mipmaps itself if necessary. See {@link MipMapGenerator}.

* * Before a call to either {@link #consumePixmap()} or {@link #consumeCompressedData()}, Texture will bind the OpenGL ES * texture.

* * Look at {@link FileTextureData} and {@link ETC1TextureData} for example implementations of this interface. * @author mzechner */ public interface TextureData { /** The type of this {@link TextureData}. * @author mzechner */ public enum TextureDataType { Pixmap, Compressed, } /** @return the {@link TextureDataType} */ public TextureDataType getType (); /** @return whether the TextureData is prepared or not. */ public boolean isPrepared (); /** Prepares the TextureData for a call to {@link #consumePixmap()} or {@link #consumeCompressedData()}. This method can be * called from a non OpenGL thread and should thus not interact with OpenGL. */ public void prepare (); /** Returns the {@link Pixmap} for upload by Texture. A call to {@link #prepare()} must preceed a call to this method. Any * internal datastructures created in {@link #prepare()} should be disposed of here. * * @return the pixmap. */ public Pixmap consumePixmap (); /** @return whether the caller of {@link #consumePixmap()} should dispose the Pixmap returned by {@link #consumePixmap()} */ public boolean disposePixmap (); /** Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to {@link #prepare()} * must preceed a call to this method. Any internal datastructures created in {@link #prepare()}. */ public void consumeCompressedData (); /** @return the width of the pixel data */ public int getWidth (); /** @return the height of the pixel data */ public int getHeight (); /** @return the {@link Format} of the pixel data */ public Format getFormat (); /** @return whether to generate mipmaps or not. */ public boolean useMipMaps (); /** @return whether this implementation can cope with a EGL context loss. */ public boolean isManaged (); }




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