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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g2d;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
/** Empty ninepatch for controls that require a ninepatch. */
public class EmptyNinePatch extends NinePatch {
static private TextureRegion[] emptyPatches;
static private EmptyNinePatch instance;
static private TextureRegion region;
static public EmptyNinePatch getInstance () {
if (instance == null) {
// This is kind of gross...
Texture texture = new Texture(2, 2, Format.RGBA8888);
region = new TextureRegion(texture) {
public int getRegionWidth () {
return 0;
}
public int getRegionHeight () {
return 0;
}
};
emptyPatches = new TextureRegion[] { //
region, region, region, //
region, region, region, //
region, region, region //
};
instance = new EmptyNinePatch();
}
return instance;
}
static public TextureRegion getRegion () {
getInstance();
return region;
}
private EmptyNinePatch () {
super(emptyPatches);
}
public void draw (SpriteBatch batch, float x, float y, float width, float height) {
}
}
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