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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g2d.tiled;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.MathUtils;
/** Contains an atlas of tiles by tile id for use with {@link TileMapRenderer} It does not need to be loaded with packed files.
* Just plain textures.
* @author Tomas Lazaro */
public class SimpleTileAtlas extends TileAtlas {
/** Creates a TileAtlas for use with {@link TileMapRenderer}.
* @param map The tiled map
* @param inputDir The directory containing all needed textures in the map */
public SimpleTileAtlas (TiledMap map, FileHandle inputDir) {
for (TileSet set : map.tileSets) {
Pixmap pixmap = new Pixmap(inputDir.child(set.imageName));
int originalWidth = pixmap.getWidth();
int originalHeight = pixmap.getHeight();
if (!MathUtils.isPowerOfTwo(originalWidth) || !MathUtils.isPowerOfTwo(originalHeight)) {
final int width = MathUtils.nextPowerOfTwo(originalWidth);
final int height = MathUtils.nextPowerOfTwo(originalHeight);
Pixmap potPixmap = new Pixmap(width, height, pixmap.getFormat());
potPixmap.drawPixmap(pixmap, 0, 0, 0, 0, width, height);
pixmap.dispose();
pixmap = potPixmap;
}
Texture texture = new Texture(pixmap);
pixmap.dispose();
textures.add(texture);
int idx = 0;
TextureRegion[][] regions = split(texture, originalWidth, originalHeight, map.tileWidth, map.tileHeight, set.spacing,
set.margin);
for (int y = 0; y < regions[0].length; y++) {
for (int x = 0; x < regions.length; x++) {
regionsMap.put(idx++ + set.firstgid, regions[x][y]);
}
}
}
}
private static TextureRegion[][] split (Texture texture, int totalWidth, int totalHeight, int width, int height, int spacing,
int margin) {
// TODO add padding support
int xSlices = (totalWidth - margin) / (width + spacing);
int ySlices = (totalHeight - margin) / (height + spacing);
TextureRegion[][] res = new TextureRegion[xSlices][ySlices];
for (int x = 0; x < xSlices; x++) {
for (int y = 0; y < ySlices; y++) {
res[x][y] = new TextureRegion(texture, margin + x * (width + spacing), margin + y * (height + spacing), width, height);
}
}
return res;
}
}
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