com.badlogic.gdx.graphics.g3d.loaders.md5.MD5Animator Maven / Gradle / Ivy
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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.loaders.md5;
import com.badlogic.gdx.graphics.g3d.Animation;
import com.badlogic.gdx.graphics.g3d.Animator;
/** An animation controller for MD5 (Doom 3) animations.
*
* @author Dave Clayton */
public class MD5Animator extends Animator {
protected MD5Joints mCurrentFrame = null;
protected MD5Joints mNextFrame = null;
protected MD5Joints mSkeleton = null;
/** Set the current skeleton.
* @param skeleton */
public void setSkeleton (MD5Joints skeleton) {
mSkeleton = skeleton;
}
/** Get the current skeleton.
* @return the skeleton. */
public MD5Joints getSkeleton () {
return mSkeleton;
}
@Override
/**
* Sets the currently playing {@link MD5Animation}.
* @param anim
* An {@link MD5Animation}.
* @param WrapMode
* The animation {@link WrapMode}.
*/
public void setAnimation (Animation anim, WrapMode wrapMode) {
super.setAnimation(anim, wrapMode);
if (anim != null) {
mCurrentFrame = mSkeleton = mNextFrame = ((MD5Animation)anim).frames[0];
}
}
@Override
protected void setInterpolationFrames () {
mCurrentFrame = ((MD5Animation)mCurrentAnim).frames[mCurrentFrameIdx];
mNextFrame = ((MD5Animation)mCurrentAnim).frames[mNextFrameIdx];
}
@Override
protected void interpolate () {
MD5Animation.interpolate(mCurrentFrame, mNextFrame, mSkeleton, mFrameDelta);
}
}
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