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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.glutils;

import java.nio.ShortBuffer;

import com.badlogic.gdx.utils.Disposable;

/** An IndexData instance holds index data. Can be either a plain short buffer or an OpenGL buffer object.
 * @author mzechner */
public interface IndexData extends Disposable {
	/** @return the number of indices currently stored in this buffer */
	public int getNumIndices ();

	/** @return the maximum number of indices this IndexBufferObject can store. */
	public int getNumMaxIndices ();

	/** 

* Sets the indices of this IndexBufferObject, discarding the old indices. The count must equal the number of indices to be * copied to this IndexBufferObject. *

* *

* This can be called in between calls to {@link #bind()} and {@link #unbind()}. The index data will be updated instantly. *

* * @param indices the vertex data * @param offset the offset to start copying the data from * @param count the number of floats to copy */ public void setIndices (short[] indices, int offset, int count); /**

* Returns the underlying ShortBuffer. If you modify the buffer contents they wil be uploaded on the call to {@link #bind()}. * If you need immediate uploading use {@link #setIndices(short[], int, int)}. *

* * @return the underlying short buffer. */ public ShortBuffer getBuffer (); /** Binds this IndexBufferObject for rendering with glDrawElements. */ public void bind (); /** Unbinds this IndexBufferObject. */ public void unbind (); /** Invalidates the IndexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss. */ public void invalidate (); /** Disposes this IndexDatat and all its associated OpenGL resources. */ public void dispose (); }




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