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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.glutils;
import java.nio.FloatBuffer;
import com.badlogic.gdx.graphics.VertexAttributes;
import com.badlogic.gdx.utils.Disposable;
/** A VertexData instance holds vertices for rendering with OpenGL. It is implemented as either a {@link VertexArray} or a
* {@link VertexBufferObject}. Only the later supports OpenGL ES 2.0.
*
* @author mzechner */
public interface VertexData extends Disposable {
/** @return the number of vertices this VertexData stores */
public int getNumVertices ();
/** @return the number of vertices this VertedData can store */
public int getNumMaxVertices ();
/** @return the {@link VertexAttributes} as specified during construction. */
public VertexAttributes getAttributes ();
/**
* Sets the vertices of this VertexData, discarding the old vertex data. The count must equal the number of floats per vertex
* times the number of vertices to be copied to this VertexData. The order of the vertex attributes must be the same as
* specified at construction time via {@link VertexAttributes}.
*
*
*
* This can be called in between calls to {@link #bind()} and {@link #unbind()}. The vertex data will be updated instantly.
*
*
* @param vertices the vertex data
* @param offset the offset to start copying the data from
* @param count the number of floats to copy */
public void setVertices (float[] vertices, int offset, int count);
/**
* Returns the underlying FloatBuffer. If you modify the buffer contents they will be uploaded on the next call to
* {@link #bind()}. If you need immediate uploading use {@link #setVertices(float[], int, int)};
*
*
* @return the underlying FloatBuffer holding the vertex data. */
public FloatBuffer getBuffer ();
/** Binds this VertexData for rendering via glDrawArrays or glDrawElements. */
public void bind ();
/** Unbinds this VertexData. */
public void unbind ();
/** Binds this VertexData for rendering via glDrawArrays or glDrawElements. */
public void bind (ShaderProgram shader);
/** Unbinds this VertexData. */
public void unbind (ShaderProgram shader);
/** Disposes this VertexData and all its associated OpenGL resources. */
public void dispose ();
}
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