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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
/** A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an
* edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for
* each attached body. */
public class JointEdge {
public final Body other;
public final Joint joint;
protected JointEdge (Body other, Joint joint) {
this.other = other;
this.joint = joint;
}
}
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