com.badlogic.gdx.physics.box2d.joints.GearJointDef Maven / Gradle / Ivy
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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d.joints;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.JointDef;
/** Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work). The
* provided joints must attach a dynamic body to a static body. */
public class GearJointDef extends JointDef {
public GearJointDef () {
type = JointType.GearJoint;
}
/** The first revolute/prismatic joint attached to the gear joint. */
public Joint joint1 = null;
/** The second revolute/prismatic joint attached to the gear joint. */
public Joint joint2 = null;
/** The gear ratio.
* @see GearJoint for explanation. */
public float ratio = 1;
}
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