com.badlogic.gdx.physics.box2d.joints.RopeJointDef Maven / Gradle / Ivy
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package com.badlogic.gdx.physics.box2d.joints;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.JointDef;
/** Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by default the connected objects will
* not collide. see collideConnected in b2JointDef.
* @author mzechner */
public class RopeJointDef extends JointDef {
public RopeJointDef () {
type = JointType.RopeJoint;
}
/** The local anchor point relative to bodyA's origin. **/
public final Vector2 localAnchorA = new Vector2(-1, 0);
/** The local anchor point relative to bodyB's origin. **/
public final Vector2 localAnchorB = new Vector2(1, 0);
/** The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint will have no effect. */
public float maxLength = 0;
}
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