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* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
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* See the License for the specific language governing permissions and
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package com.badlogic.gdx.scenes.scene2d;
/** An interpolator defines the rate of change of an animation. This allows the basic animation effects (alpha, scale, translate,
* rotate) to be accelerated, decelerated etc.
*
* @author Moritz Post */
public interface Interpolator {
/** Maps a point in the animation duration to a multiplier to be applied to the transformations of an animation. The Input is a
* percentage of the elapsed animation duration.
*
* @param input A value between 0 and 1.0 indicating our current point in the animation where 0 represents the start and 1.0
* represents the end
* @return The interpolation value. This value can be more than 1.0 for {@link Interpolator}s which overshoot their targets, or
* less than 0 for {@link Interpolator}s that undershoot their targets. */
float getInterpolation (float input);
/** Called when the animation has finished and the {@link Interpolator} is no longer needed. */
void finished ();
/** Creates a copy of this interpolator.
* @return the copy. */
Interpolator copy ();
}
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