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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d;
import com.badlogic.gdx.scenes.scene2d.actions.Repeat;
/** Listener interface called by an {@link Action} when it was completed. Use this with
* {@link Action#setCompletionListener(OnActionCompleted)};
* @author mzechner */
public interface OnActionCompleted {
/** Called when the {@link Action} is completed. Note that this might get called multiple times in case the Action is part of a
* {@link Repeat} Action. If the Action is an {@link AnimationAction} then you can cast to this class and receive the targeted
* {link Actor} via {@link AnimationAction#getTarget()}.
* @param action the Action. */
public void completed (Action action);
}
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