com.badlogic.gdx.scenes.scene2d.actions.FadeOut Maven / Gradle / Ivy
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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d.actions;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.AnimationAction;
public class FadeOut extends AnimationAction {
private static final ActionResetingPool pool = new ActionResetingPool(4, 100) {
@Override
protected FadeOut newObject () {
return new FadeOut();
}
};
protected float startAlpha = 0;
protected float deltaAlpha = 0;
public static FadeOut $ (float duration) {
FadeOut action = pool.obtain();
action.duration = duration;
action.invDuration = 1 / duration;
return action;
}
@Override
public void setTarget (Actor actor) {
this.target = actor;
this.startAlpha = this.target.color.a;
this.deltaAlpha = -this.target.color.a;
this.taken = 0;
this.done = false;
}
@Override
public void act (float delta) {
float alpha = createInterpolatedAlpha(delta);
if (done) {
target.color.a = 0.0f;
} else {
target.color.a = startAlpha + deltaAlpha * alpha;
}
}
@Override
public void finish () {
super.finish();
pool.free(this);
}
@Override
public Action copy () {
FadeOut fadeOut = $(duration);
if (interpolator != null) fadeOut.setInterpolator(interpolator.copy());
return fadeOut;
}
}
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