com.badlogic.gdx.scenes.scene2d.actions.Forever Maven / Gradle / Ivy
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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d.actions;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.OnActionCompleted;
import com.badlogic.gdx.scenes.scene2d.TemporalAction;
public class Forever extends TemporalAction {
static final ActionResetingPool pool = new ActionResetingPool(4, 100) {
@Override
protected Forever newObject () {
return new Forever();
}
};
public static Forever $ (Action action) {
Forever forever = pool.obtain();
forever.action = action;
return forever;
}
@Override
public void setTarget (Actor actor) {
action.setTarget(actor);
target = actor;
}
@Override
public void act (float delta) {
action.act(delta);
if (action.isDone()) {
Action oldAction = action;
action = action.copy();
action.setCompletionListener(oldAction.getCompletionListener());
oldAction.finish();
action.setTarget(target);
}
}
@Override
public boolean isDone () {
return false;
}
@Override
public void finish () {
pool.free(this);
action.finish();
super.finish();
}
@Override
public Action copy () {
return $(action.copy());
}
@Override
public Actor getTarget () {
return target;
}
}
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