com.badlogic.gdx.scenes.scene2d.actions.Repeat Maven / Gradle / Ivy
The newest version!
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d.actions;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.TemporalAction;
public class Repeat extends TemporalAction {
static final ActionResetingPool pool = new ActionResetingPool(4, 100) {
@Override
protected Repeat newObject () {
return new Repeat();
}
};
protected int times;
protected int finishedTimes;
public static Repeat $ (Action action, int times) {
Repeat repeat = pool.obtain();
repeat.action = action;
repeat.times = times;
return repeat;
}
@Override
public void reset () {
super.reset();
finishedTimes = 0;
listener = null;
}
@Override
public void setTarget (Actor actor) {
action.setTarget(actor);
target = actor;
}
@Override
public void act (float delta) {
action.act(delta);
if (action.isDone()) {
finishedTimes++;
if (finishedTimes < times) {
Action oldAction = action;
action = action.copy();
oldAction.finish();
action.setTarget(target);
} else {
callActionCompletedListener();
}
}
}
@Override
public boolean isDone () {
return finishedTimes >= times;
}
@Override
public void finish () {
pool.free(this);
action.finish();
super.finish();
}
@Override
public Action copy () {
return $(action.copy(), times);
}
@Override
public Actor getTarget () {
return target;
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy