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 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
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 ******************************************************************************/

package com.badlogic.gdx.scenes.scene2d.interpolators;

import com.badlogic.gdx.scenes.scene2d.Interpolator;
import com.badlogic.gdx.utils.Pool;

/** An interpolator where the change overshoots the target and springs back to the target position.
 * 

* The factor defines the rate of overshoot. * * @author Moritz Post */ public class OvershootInterpolator implements Interpolator { private static final float DEFAULT_FACTOR = 1.0f; private static final Pool pool = new Pool(4, 100) { @Override protected OvershootInterpolator newObject () { return new OvershootInterpolator(); } }; private float factor; private double doubledFactor; OvershootInterpolator () { // hide constructor } /** Gets a new {@link OvershootInterpolator} from a maintained pool of {@link Interpolator}s. * * @param factor the factor controlling the rate of overshoot energy change * @return the obtained {@link OvershootInterpolator} */ public static OvershootInterpolator $ (float factor) { OvershootInterpolator inter = pool.obtain(); inter.factor = factor; inter.doubledFactor = factor * 2; return inter; } /** Gets a new {@link OvershootInterpolator} from a maintained pool of {@link Interpolator}s. *

* The initial factor is set to {@value OvershootInterpolator#DEFAULT_FACTOR}. * * @return the obtained {@link OvershootInterpolator} */ public static OvershootInterpolator $ () { return $(DEFAULT_FACTOR); } @Override public void finished () { pool.free(this); } public float getInterpolation (float t) { t -= 1.0f; return t * t * ((factor + 1) * t + factor) + 1.0f; } @Override public Interpolator copy () { return $(factor); } }





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