All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.badlogic.gdx.scenes.scene2d.ui.Stack Maven / Gradle / Ivy

The newest version!
/*******************************************************************************
 * Copyright (c) 2011, Nathan Sweet 
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the  nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL  BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ******************************************************************************/

package com.badlogic.gdx.scenes.scene2d.ui;

import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Layout;
import com.badlogic.gdx.scenes.scene2d.ui.tablelayout.LibgdxToolkit;

/** A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
 * 

* The preferred and min size of the stack is the largest preferred and min size of any children. The max size of the stack is the * smallest max size of any children. * @author Nathan Sweet */ public class Stack extends WidgetGroup { public Stack () { this(null); } public Stack (String name) { super(name); transform = false; width = 150; height = 150; } public void layout () { for (int i = 0, n = children.size(); i < n; i++) { Actor child = children.get(i); child.x = 0; child.y = 0; child.width = width; child.height = height; if (child instanceof Layout) { Layout layout = (Layout)child; layout.invalidate(); layout.validate(); } } } public float getPrefWidth () { float width = 0; for (int i = 0, n = children.size(); i < n; i++) width = Math.max(width, LibgdxToolkit.instance.getPrefWidth(children.get(i))); return width * scaleX; } public float getPrefHeight () { float height = 0; for (int i = 0, n = children.size(); i < n; i++) height = Math.max(height, LibgdxToolkit.instance.getPrefHeight(children.get(i))); return height * scaleY; } public float getMaxWidth () { if (children.isEmpty()) return 0; float width = 0; for (int i = 0, n = children.size(); i < n; i++) { int maxWidth = LibgdxToolkit.instance.getMaxHeight(children.get(i)); if (maxWidth > 0) width = width == 0 ? maxWidth : Math.min(width, maxWidth); } return width * scaleX; } public float getMaxHeight () { if (children.isEmpty()) return 0; float height = 0; for (int i = 0, n = children.size(); i < n; i++) { int maxHeight = LibgdxToolkit.instance.getMaxHeight(children.get(i)); if (maxHeight > 0) height = height == 0 ? maxHeight : Math.min(height, maxHeight); } return height * scaleY; } public float getMinWidth () { float width = 0; for (int i = 0, n = children.size(); i < n; i++) width = Math.max(width, LibgdxToolkit.instance.getMinWidth(children.get(i))); return width * scaleX; } public float getMinHeight () { float height = 0; for (int i = 0, n = children.size(); i < n; i++) height = Math.max(height, LibgdxToolkit.instance.getMinHeight(children.get(i))); return height * scaleY; } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy