// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: google/type/color.proto
package com.google.type;
public interface ColorOrBuilder extends
// @@protoc_insertion_point(interface_extends:google.type.Color)
com.google.proto4pingcap.MessageOrBuilder {
/**
*
* The amount of red in the color as a value in the interval [0, 1].
*
*
* float red = 1;
*/
float getRed();
/**
*
* The amount of green in the color as a value in the interval [0, 1].
*
*
* float green = 2;
*/
float getGreen();
/**
*
* The amount of blue in the color as a value in the interval [0, 1].
*
*
* float blue = 3;
*/
float getBlue();
/**
*
* The fraction of this color that should be applied to the pixel. That is,
* the final pixel color is defined by the equation:
* pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
* This means that a value of 1.0 corresponds to a solid color, whereas
* a value of 0.0 corresponds to a completely transparent color. This
* uses a wrapper message rather than a simple float scalar so that it is
* possible to distinguish between a default value and the value being unset.
* If omitted, this color object is to be rendered as a solid color
* (as if the alpha value had been explicitly given with a value of 1.0).
*
*
* .google.protobuf.FloatValue alpha = 4;
*/
boolean hasAlpha();
/**
*
* The fraction of this color that should be applied to the pixel. That is,
* the final pixel color is defined by the equation:
* pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
* This means that a value of 1.0 corresponds to a solid color, whereas
* a value of 0.0 corresponds to a completely transparent color. This
* uses a wrapper message rather than a simple float scalar so that it is
* possible to distinguish between a default value and the value being unset.
* If omitted, this color object is to be rendered as a solid color
* (as if the alpha value had been explicitly given with a value of 1.0).
*
*
* .google.protobuf.FloatValue alpha = 4;
*/
com.google.proto4pingcap.FloatValue getAlpha();
/**
*
* The fraction of this color that should be applied to the pixel. That is,
* the final pixel color is defined by the equation:
* pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
* This means that a value of 1.0 corresponds to a solid color, whereas
* a value of 0.0 corresponds to a completely transparent color. This
* uses a wrapper message rather than a simple float scalar so that it is
* possible to distinguish between a default value and the value being unset.
* If omitted, this color object is to be rendered as a solid color
* (as if the alpha value had been explicitly given with a value of 1.0).
*
*
* .google.protobuf.FloatValue alpha = 4;
*/
com.google.proto4pingcap.FloatValueOrBuilder getAlphaOrBuilder();
}