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PlayFab is the unified backend platform for games — everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience.

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package com.playfab;

import java.util.*;
import com.playfab.PlayFabUtil.*;

public class PlayFabAuthenticationModels {

    /** Combined entity type and ID structure which uniquely identifies a single entity. */
    public static class EntityKey {
        /** Unique ID of the entity. */
        public String Id;
        /** Entity type. See https://api.playfab.com/docs/tutorials/entities/entitytypes */
        public String Type;
        
    }

    /**
     * This API must be called with X-SecretKey, X-Authentication or X-EntityToken headers. An optional EntityKey may be
     * included to attempt to set the resulting EntityToken to a specific entity, however the entity must be a relation of the
     * caller, such as the master_player_account of a character. If sending X-EntityToken the account will be marked as freshly
     * logged in and will issue a new token. If using X-Authentication or X-EntityToken the header must still be valid and
     * cannot be expired or revoked.
     */
    public static class GetEntityTokenRequest {
        /** The entity to perform this action on. */
        public EntityKey Entity;
        
    }

    public static class GetEntityTokenResponse {
        /** The entity id and type. */
        public EntityKey Entity;
        /** The token used to set X-EntityToken for all entity based API calls. */
        public String EntityToken;
        /** The time the token will expire, if it is an expiring token, in UTC. */
        public Date TokenExpiration;
        
    }

}




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