Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance. Project price only 1 $
You can buy this project and download/modify it how often you want.
/*
* PlotSquared, a land and world management plugin for Minecraft.
* Copyright (C) IntellectualSites
* Copyright (C) IntellectualSites team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.plotsquared.bukkit.util.fawe;
import com.fastasyncworldedit.bukkit.regions.plotsquared.FaweDelegateRegionManager;
import com.google.inject.Inject;
import com.plotsquared.bukkit.util.BukkitRegionManager;
import com.plotsquared.core.configuration.Settings;
import com.plotsquared.core.generator.HybridPlotManager;
import com.plotsquared.core.inject.factory.ProgressSubscriberFactory;
import com.plotsquared.core.location.Location;
import com.plotsquared.core.player.PlotPlayer;
import com.plotsquared.core.plot.Plot;
import com.plotsquared.core.plot.PlotArea;
import com.plotsquared.core.plot.PlotManager;
import com.plotsquared.core.queue.GlobalBlockQueue;
import com.plotsquared.core.queue.QueueCoordinator;
import com.plotsquared.core.util.WorldUtil;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.world.biome.BiomeType;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.Set;
public class FaweRegionManager extends BukkitRegionManager {
private final FaweDelegateRegionManager delegate = new FaweDelegateRegionManager();
@Inject
public FaweRegionManager(
@NonNull WorldUtil worldUtil, @NonNull GlobalBlockQueue blockQueue, @NonNull
ProgressSubscriberFactory subscriberFactory
) {
super(worldUtil, blockQueue, subscriberFactory);
}
@Override
public boolean setCuboids(
final @NonNull PlotArea area,
final @NonNull Set regions,
final @NonNull Pattern blocks,
int minY,
int maxY,
@Nullable PlotPlayer> actor,
@Nullable QueueCoordinator queue
) {
return delegate.setCuboids(area, regions, blocks, minY, maxY, queue.getCompleteTask());
}
@Override
public boolean notifyClear(PlotManager manager) {
if (!Settings.FAWE_Components.CLEAR || !(manager instanceof HybridPlotManager)) {
return false;
}
return delegate.notifyClear(manager);
}
@Override
public boolean handleClear(
@NotNull Plot plot,
@Nullable Runnable whenDone,
@NotNull PlotManager manager,
final @Nullable PlotPlayer> player
) {
if (!Settings.FAWE_Components.CLEAR || !(manager instanceof HybridPlotManager)) {
return false;
}
return delegate.handleClear(plot, whenDone, manager);
}
@Override
public void swap(
Location pos1,
Location pos2,
Location swapPos,
final @Nullable PlotPlayer> player,
final Runnable whenDone
) {
delegate.swap(pos1, pos2, swapPos, whenDone);
}
@Override
public void setBiome(CuboidRegion region, int extendBiome, BiomeType biome, String world, Runnable whenDone) {
delegate.setBiome(region, extendBiome, biome, world, whenDone);
}
@Override
public void setBiome(CuboidRegion region, int extendBiome, BiomeType biome, PlotArea area, Runnable whenDone) {
delegate.setBiome(region, extendBiome, biome, area.getWorldName(), whenDone);
}
@Override
public boolean copyRegion(
final @NonNull Location pos1,
final @NonNull Location pos2,
final @NonNull Location pos3,
final @Nullable PlotPlayer> player,
final @NonNull Runnable whenDone
) {
return delegate.copyRegion(pos1, pos2, pos3, whenDone);
}
@Override
public boolean regenerateRegion(final Location pos1, final Location pos2, boolean ignore, final Runnable whenDone) {
return delegate.regenerateRegion(pos1, pos2, ignore, whenDone);
}
}