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PlotSquared, a land and world management plugin for Minecraft.
/*
* _____ _ _ _____ _
* | __ \| | | | / ____| | |
* | |__) | | ___ | |_| (___ __ _ _ _ __ _ _ __ ___ __| |
* | ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
* | | | | (_) | |_ ____) | (_| | |_| | (_| | | | __/ (_| |
* |_| |_|\___/ \__|_____/ \__, |\__,_|\__,_|_| \___|\__,_|
* | |
* |_|
* PlotSquared plot management system for Minecraft
* Copyright (C) 2014 - 2022 IntellectualSites
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.plotsquared.core.backup;
import com.plotsquared.core.player.PlotPlayer;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
import java.nio.file.Path;
import java.util.List;
import java.util.concurrent.CompletableFuture;
public interface BackupProfile {
/**
* Asynchronously populate a list of available backups under this profile
*
* @return Future that will be completed with available backups
*/
@NonNull CompletableFuture> listBackups();
/**
* Remove all backups stored for this profile
*/
void destroy();
/**
* Get the directory containing the backups for this profile.
* This directory may not actually exist.
*
* @return Folder that contains the backups for this profile
*/
@NonNull Path getBackupDirectory();
/**
* Create a backup of the plot. If the profile is at the
* maximum backup capacity, the oldest backup will be deleted.
*
* @return Future that completes with the created backup.
*/
@NonNull CompletableFuture createBackup();
/**
* Restore a backup
*
* @param backup Backup to restore
* @param player The player restoring the backup
* @return Future that completes when the backup has finished
*/
@NonNull CompletableFuture restoreBackup(final @NonNull Backup backup, @Nullable PlotPlayer> player);
}
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