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/*
 *       _____  _       _    _____                                _
 *      |  __ \| |     | |  / ____|                              | |
 *      | |__) | | ___ | |_| (___   __ _ _   _  __ _ _ __ ___  __| |
 *      |  ___/| |/ _ \| __|\___ \ / _` | | | |/ _` | '__/ _ \/ _` |
 *      | |    | | (_) | |_ ____) | (_| | |_| | (_| | | |  __/ (_| |
 *      |_|    |_|\___/ \__|_____/ \__, |\__,_|\__,_|_|  \___|\__,_|
 *                                    | |
 *                                    |_|
 *            PlotSquared plot management system for Minecraft
 *               Copyright (C) 2014 - 2022 IntellectualSites
 *
 *     This program is free software: you can redistribute it and/or modify
 *     it under the terms of the GNU General Public License as published by
 *     the Free Software Foundation, either version 3 of the License, or
 *     (at your option) any later version.
 *
 *     This program is distributed in the hope that it will be useful,
 *     but WITHOUT ANY WARRANTY; without even the implied warranty of
 *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *     GNU General Public License for more details.
 *
 *     You should have received a copy of the GNU General Public License
 *     along with this program.  If not, see .
 */
package com.plotsquared.core.util;

/**
 * plot functions
 *
 * @deprecated Do not use
 */
@Deprecated(forRemoval = true, since = "6.0.0")
public class MainUtil {

    /**
     * Cache of mapping x,y,z coordinates to the chunk array
* - Used for efficient world generation
*/ public static short[][] x_loc; public static short[][] y_loc; public static short[][] z_loc; public static short[][][] CACHE_I = null; public static short[][][] CACHE_J = null; /** * This cache is used for world generation and just saves a bit of calculation time when checking if something is in the plot area. */ public static void initCache() { if (x_loc == null) { x_loc = new short[16][4096]; y_loc = new short[16][4096]; z_loc = new short[16][4096]; for (int i = 0; i < 16; i++) { int i4 = i << 4; for (int j = 0; j < 4096; j++) { int y = i4 + (j >> 8); int a = j - ((y & 0xF) << 8); int z1 = a >> 4; int x1 = a - (z1 << 4); x_loc[i][j] = (short) x1; y_loc[i][j] = (short) y; z_loc[i][j] = (short) z1; } } } if (CACHE_I == null) { CACHE_I = new short[256][16][16]; CACHE_J = new short[256][16][16]; for (int x = 0; x < 16; x++) { for (int z = 0; z < 16; z++) { for (int y = 0; y < 256; y++) { short i = (short) (y >> 4); short j = (short) ((y & 0xF) << 8 | z << 4 | x); CACHE_I[y][x][z] = i; CACHE_J[y][x][z] = j; } } } } } }




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