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/**
* SkillAPI
* com.sucy.skill.api.enums.PointSource
*
* The MIT License (MIT)
*
* Copyright (c) 2014 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.api.enums;
/**
*
A collection of possible reasons skill points were gained by a player.
* This is used when giving skill points to a player to allow effects
* to react differently depending on why it is being added.
*/
public enum PointSource {
/**
* The player leveled up to get more skill points
*/
LEVEL,
/**
* The player downgraded a skill and was refunded the skill points
*/
REFUND,
/**
* A command gave the player additional skill points
*/
COMMAND,
/**
* The player was given skill points for an unspecified reason
*/
SPECIAL,
/**
* The skill points are from the player's data being initialized on startup
*/
INITIALIZATION,
}