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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.api.event.ParticleProjectileHitEvent
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.api.event; import com.sucy.skill.api.projectile.ParticleProjectile; import org.bukkit.entity.LivingEntity; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; /** *

An event for when a particle projectile hits something.

*/ public class ParticleProjectileHitEvent extends Event { private static final HandlerList handlers = new HandlerList(); private final ParticleProjectile projectile; private final LivingEntity target; /** *

Initializes a new event.

* * @param projectile the projectile that hit something * @param target the thing that the projectile hit */ public ParticleProjectileHitEvent(ParticleProjectile projectile, LivingEntity target) { this.projectile = projectile; this.target = target; } /** *

Retrieves the projectile that hit something.

* * @return the projectile that hit something */ public ParticleProjectile getProjectile() { return projectile; } /** *

Retrieves the thing that was hit by the projectile.

* * @return the thing hit by the projectile */ public LivingEntity getTarget() { return target; } /** *

Bukkit method for taking care of the event handlers.

* * @return list of event handlers */ @Override public HandlerList getHandlers() { return handlers; } /** *

Bukkit method for taking care of the event handlers.

* * @return list of event handlers */ public static HandlerList getHandlerList() { return handlers; } }




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