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/**
* SkillAPI
* com.sucy.skill.api.event.ParticleProjectileHitEvent
*
* The MIT License (MIT)
*
* Copyright (c) 2014 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.api.event;
import com.sucy.skill.api.projectile.ParticleProjectile;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
*
An event for when a particle projectile hits something.
*/
public class ParticleProjectileHitEvent extends Event {
private static final HandlerList handlers = new HandlerList();
private final ParticleProjectile projectile;
private final LivingEntity target;
/**
* Initializes a new event.
*
* @param projectile the projectile that hit something
* @param target the thing that the projectile hit
*/
public ParticleProjectileHitEvent(ParticleProjectile projectile, LivingEntity target) {
this.projectile = projectile;
this.target = target;
}
/**
* Retrieves the projectile that hit something.
*
* @return the projectile that hit something
*/
public ParticleProjectile getProjectile() {
return projectile;
}
/**
* Retrieves the thing that was hit by the projectile.
*
* @return the thing hit by the projectile
*/
public LivingEntity getTarget() {
return target;
}
/**
* Bukkit method for taking care of the event handlers.
*
* @return list of event handlers
*/
@Override
public HandlerList getHandlers() {
return handlers;
}
/**
* Bukkit method for taking care of the event handlers.
*
* @return list of event handlers
*/
public static HandlerList getHandlerList() {
return handlers;
}
}