All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.sucy.skill.api.event.PlayerComboFinishEvent Maven / Gradle / Ivy

Go to download

A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

There is a newer version: 1.3.1-R1
Show newest version
/**
 * SkillAPI
 * com.sucy.skill.api.event.PlayerAccountChangeEvent
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.api.event; import com.sucy.skill.SkillAPI; import com.sucy.skill.api.player.PlayerData; import com.sucy.skill.api.skills.Skill; import org.bukkit.entity.Player; import org.bukkit.event.Cancellable; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; /** * Event called when a player changes classes */ public class PlayerComboFinishEvent extends Event implements Cancellable { private static final HandlerList handlers = new HandlerList(); private final PlayerData player; private boolean cancelled = false; private final int combo; private final String skill; /** * @param player player performing the combo * @param combo combo that was performed * @param skill skill used */ public PlayerComboFinishEvent(PlayerData player, int combo, String skill) { this.player = player; this.combo = combo; this.skill = skill; } /** * @return gets the handlers for the event */ public static HandlerList getHandlerList() { return handlers; } /** * @return data of the player performing the combo */ public PlayerData getPlayerData() { return player; } /** * @return player performing the combo */ public Player getPlayer() { return player.getPlayer(); } /** * @return the combo performed */ public int getCombo() { return combo; } /** * @return skill to cast from the combo */ public Skill getSkill() { return SkillAPI.getSkill(skill); } /** * @return name of the skill to cast from the combo */ public String getSkillName() { return skill; } /** * Checks whether the event is cancelled * * @return true if cancelled, false otherwise */ @Override public boolean isCancelled() { return cancelled; } /** * Sets whether the switch should be cancelled * * @param cancelled cancelled state of the event */ public void setCancelled(boolean cancelled) { this.cancelled = cancelled; } /** * @return gets the handlers for the event */ public HandlerList getHandlers() { return handlers; } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy