All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.sucy.skill.api.event.PlayerExperienceLostEvent Maven / Gradle / Ivy

Go to download

A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

There is a newer version: 1.3.1-R1
Show newest version
/**
 * SkillAPI
 * com.sucy.skill.api.event.PlayerExperienceLostEvent
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.api.event; import com.sucy.skill.api.player.PlayerClass; import com.sucy.skill.api.player.PlayerData; import org.bukkit.event.Cancellable; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; /** * Event called when a player loses class experience */ public class PlayerExperienceLostEvent extends Event implements Cancellable { private static final HandlerList handlers = new HandlerList(); private final PlayerClass playerClass; private boolean cancelled; private boolean changeLevel; private double amount; /** * Constructor * * @param playerClass class of the player losing experience * @param amount amount of experience being lost */ public PlayerExperienceLostEvent(PlayerClass playerClass, double amount, boolean changeLevel) { this.playerClass = playerClass; this.amount = amount; this.changeLevel = changeLevel; cancelled = false; } /** * @return data of the player losing experience */ public PlayerData getPlayerData() { return playerClass.getPlayerData(); } /** * @return player's class that is receiving the experience */ public PlayerClass getPlayerClass() { return playerClass; } /** * @return amount of experience being lost */ public double getExp() { return amount; } /** * @return whether to lower the level if the exp lost exceeds the current exp, * or to cap at 0 exp and keep the current level */ public boolean isLevelChangeAllowed() {return changeLevel;} /** * Sets the amount of experience being gained * * @param amount new amount of experience * @throws IllegalArgumentException if experience is less than 0 */ public void setExp(int amount) { if (amount < 0) { throw new IllegalArgumentException("Experience cannot be negative"); } this.amount = amount; } /** * Sets whether to lower the level if the exp lost exceeds the current exp, * or to cap at 0 exp and keep the current level */ public void setLevelChangeAllowed(boolean changeLevel) {this.changeLevel = changeLevel;} /** * @return whether the gain in experience is cancelled */ @Override public boolean isCancelled() { return cancelled; } /** * Sets whether the gain in experience is cancelled * * @param cancelled true/false */ @Override public void setCancelled(boolean cancelled) { this.cancelled = cancelled; } /** * @return gets the handlers for the event */ @Override public HandlerList getHandlers() { return handlers; } /** * @return gets the handlers for the event */ public static HandlerList getHandlerList() { return handlers; } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy