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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.api.event.PlayerSkillUpgradeEvent
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.api.event; import com.sucy.skill.api.player.PlayerData; import com.sucy.skill.api.player.PlayerSkill; import org.bukkit.event.Cancellable; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; /** * Event called when a player upgrades a skill */ public class PlayerSkillUpgradeEvent extends Event implements Cancellable { private static final HandlerList handlers = new HandlerList(); private PlayerData player; private PlayerSkill upgradedSkill; private boolean cancelled = false; private int cost; /** * Constructor * * @param playerData data of the player upgrading the skill * @param upgradedSkill the skill that was upgraded * @param cost the cost for the upgrade */ public PlayerSkillUpgradeEvent(PlayerData playerData, PlayerSkill upgradedSkill, int cost) { this.player = playerData; this.upgradedSkill = upgradedSkill; this.cost = cost; } /** * @return data of the player unlocking the skill */ public PlayerData getPlayerData() { return player; } /** * @return skill that was unlocked */ public PlayerSkill getUpgradedSkill() { return upgradedSkill; } /** * @return cost of the upgrade */ public int getCost() { return cost; } /** * @return true if cancelled, false otherwise */ @Override public boolean isCancelled() { return cancelled; } /** * Sets whether the event is cancelled * * @param value true if cancelled, false otherwise */ @Override public void setCancelled(boolean value) { cancelled = value; } /** * @return gets the handlers for the event */ public HandlerList getHandlers() { return handlers; } /** * @return gets the handlers for the event */ public static HandlerList getHandlerList() { return handlers; } }





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