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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.api.event.SkillPushEvent
 * 

* The MIT License (MIT) *

* Copyright (c) 2021 Travja *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.api.event; import lombok.Getter; import org.bukkit.entity.LivingEntity; import org.bukkit.event.Cancellable; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; import org.bukkit.util.Vector; /** * An event for when an entity is healed by * another entity with the use of a skill. */ public class SkillPushEvent extends Event implements Cancellable { private static final HandlerList handlers = new HandlerList(); /** * Retrieves the entity initiating the push event. * * @return entity that is doing the pushing. */ @Getter private final LivingEntity caster; /** * Retrieves the entity getting pushed. * * @return entity that is getting pushing. */ @Getter private final LivingEntity target; /** * Gets the {@link Vector} of the push. * * @return the velocity at which the push is happening. */ @Getter private Vector velocity; private boolean cancelled; /** * Initializes a new event * * @param caster entity doing the pushing * @param target entity receiving the push * @param velocity the amount of damage dealt */ public SkillPushEvent(LivingEntity caster, LivingEntity target, Vector velocity) { this.caster = caster; this.target = target; this.velocity = velocity; this.cancelled = false; } /** * Retrieves the handlers for the event * * @return list of event handlers */ public static HandlerList getHandlerList() { return handlers; } /** * Sets the {@link Vector} the push will use. * * @param velocity */ public void setVelocity(Vector velocity) { this.velocity = velocity; } /** * Checks whether the event is cancelled * * @return true if cancelled, false otherwise */ @Override public boolean isCancelled() { return cancelled; } /** * Sets the cancelled state of the event * * @param cancelled the cancelled state of the event */ @Override public void setCancelled(boolean cancelled) { this.cancelled = cancelled; } /** * Retrieves the handlers for the event * * @return list of event handlers */ @Override public HandlerList getHandlers() { return handlers; } }





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