com.sucy.skill.api.event.TrueDamageEvent Maven / Gradle / Ivy
Show all versions of proskillapi Show documentation
/**
* SkillAPI
* com.sucy.skill.api.event.TrueDamageEvent
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.api.event;
import com.sucy.skill.api.skills.Skill;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
* Event for when true damage is dealt (damage ignoring armor)
*/
public class TrueDamageEvent extends Event implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private LivingEntity damager;
private LivingEntity target;
private Skill skill;
private double damage;
private boolean cancelled;
/**
* Initializes a new event
*
* @param damager entity dealing the damage
* @param target entity receiving the damage
* @param damage the amount of damage dealt
*/
public TrueDamageEvent(Skill skill, LivingEntity damager, LivingEntity target, double damage) {
this.skill = skill;
this.damager = damager;
this.target = target;
this.damage = damage;
this.cancelled = false;
}
/**
* @return skill used to deal the damage
*/
public Skill getSkill() {
return skill;
}
/**
* Retrieves the entity that dealt the damage
*
* @return entity that dealt the damage
*/
public LivingEntity getDamager() {
return damager;
}
/**
* Retrieves the entity that received the damage
*
* @return entity that received the damage
*/
public LivingEntity getTarget() {
return target;
}
/**
* Retrieves the amount of damage dealt
*
* @return amount of damage dealt
*/
public double getDamage() {
return damage;
}
/**
* Sets the amount of damage dealt
*
* @param amount amount of damage dealt
*/
public void setDamage(double amount) {
damage = amount;
}
/**
* Checks whether the event is cancelled
*
* @return true if cancelled, false otherwise
*/
@Override
public boolean isCancelled() {
return cancelled;
}
/**
* Sets the cancelled state of the event
*
* @param cancelled the cancelled state of the event
*/
@Override
public void setCancelled(boolean cancelled) {
this.cancelled = cancelled;
}
/**
* Retrieves the handlers for the event
*
* @return list of event handlers
*/
@Override
public HandlerList getHandlers() {
return handlers;
}
/**
* Retrieves the handlers for the event
*
* @return list of event handlers
*/
public static HandlerList getHandlerList() {
return handlers;
}
}