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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.api.event.TrueDamageEvent
 * 

* The MIT License (MIT) *

* Copyright (c) 2016 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.api.event; import com.sucy.skill.api.skills.Skill; import org.bukkit.entity.LivingEntity; import org.bukkit.event.Cancellable; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; /** * Event for when true damage is dealt (damage ignoring armor) */ public class TrueDamageEvent extends Event implements Cancellable { private static final HandlerList handlers = new HandlerList(); private LivingEntity damager; private LivingEntity target; private Skill skill; private double damage; private boolean cancelled; /** * Initializes a new event * * @param damager entity dealing the damage * @param target entity receiving the damage * @param damage the amount of damage dealt */ public TrueDamageEvent(Skill skill, LivingEntity damager, LivingEntity target, double damage) { this.skill = skill; this.damager = damager; this.target = target; this.damage = damage; this.cancelled = false; } /** * @return skill used to deal the damage */ public Skill getSkill() { return skill; } /** * Retrieves the entity that dealt the damage * * @return entity that dealt the damage */ public LivingEntity getDamager() { return damager; } /** * Retrieves the entity that received the damage * * @return entity that received the damage */ public LivingEntity getTarget() { return target; } /** * Retrieves the amount of damage dealt * * @return amount of damage dealt */ public double getDamage() { return damage; } /** * Sets the amount of damage dealt * * @param amount amount of damage dealt */ public void setDamage(double amount) { damage = amount; } /** * Checks whether the event is cancelled * * @return true if cancelled, false otherwise */ @Override public boolean isCancelled() { return cancelled; } /** * Sets the cancelled state of the event * * @param cancelled the cancelled state of the event */ @Override public void setCancelled(boolean cancelled) { this.cancelled = cancelled; } /** * Retrieves the handlers for the event * * @return list of event handlers */ @Override public HandlerList getHandlers() { return handlers; } /** * Retrieves the handlers for the event * * @return list of event handlers */ public static HandlerList getHandlerList() { return handlers; } }





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