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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.api.particle.EffectData
 * 

* The MIT License (MIT) *

* Copyright (c) 2016 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.api.particle; import com.sucy.skill.api.particle.target.EffectTarget; import java.util.HashMap; import java.util.Iterator; /** * A collection of effects played on a target */ public class EffectData { private HashMap effects = new HashMap(); private EffectTarget target; /** * @param target target of each effect */ public EffectData(EffectTarget target) { this.target = target; } /** * Checks whether an effect is still running * * @param key effect key * @return true if running */ public boolean isEffectActive(String key) { return this.effects.containsKey(key); } /** * Fetches an active effect by key * * @param key effect key * @return active effect or null if not found */ public EffectInstance getEffect(String key) { return effects.get(key); } /** * @return true if should keep the data, false otherwise */ public boolean isValid() { return effects.size() > 0 && target.isValid(); } /** * Starts running an effect for the target. If the effect is already * running for the target, the running effect will be stopped before * the new one is started. * * @param effect effect to run * @param ticks ticks to run for * @param level effect level */ public void runEffect(ParticleEffect effect, int ticks, int level) { EffectInstance instance = new EffectInstance(effect, target, level); instance.extend(ticks); effects.put(effect.getName(), instance); } /** * Cancels an effect via its associated key * * @param key key of the effect to cancel */ public void cancel(String key) { effects.remove(key); } /** * Ticks each effect for the target */ public void tick() { Iterator iterator = effects.values().iterator(); while (iterator.hasNext()) { EffectInstance effect = iterator.next(); if (effect.isValid()) effect.tick(); else iterator.remove(); } } }





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