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/**
* SkillAPI
* com.sucy.skill.api.particle.direction.XYHandler
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.api.particle.direction;
import com.sucy.skill.data.Point2D;
import com.sucy.skill.data.Point3D;
/**
* Handles the XY direction
*/
public class XYHandler implements DirectionHandler {
public static XYHandler instance = new XYHandler();
/**
* Applies the two results from the polar calculation to a point
*
* @param point the point to apply it to
* @param n1 first value
* @param n2 second value
*/
public void apply(Point3D point, double n1, double n2) {
point.x = n1;
point.y = n2;
point.z = 0;
}
/**
* Calculates the X value of a point after rotation
*
* @param p original point
* @param trig trig data
* @return rotation
*/
public double rotateX(Point3D p, Point2D trig) {
return p.x * trig.x - p.y * trig.y;
}
/**
* Calculates the Y value of a point after rotation
*
* @param p original point
* @param trig trig data
* @return rotation
*/
public double rotateY(Point3D p, Point2D trig) {
return p.x * trig.y + p.y * trig.x;
}
/**
* Calculates the Z value of a point after rotation
*
* @param p original point
* @param trig trig data
* @return rotation
*/
public double rotateZ(Point3D p, Point2D trig) {
return p.z;
}
}