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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.api.particle.direction.YZHandler
 * 

* The MIT License (MIT) *

* Copyright (c) 2016 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.api.particle.direction; import com.sucy.skill.data.Point2D; import com.sucy.skill.data.Point3D; /** * Handles the YZ direction */ public class YZHandler implements DirectionHandler { public static YZHandler instance = new YZHandler(); /** * Applies the two results from the polar calculation to a point * * @param point the point to apply it to * @param n1 first value * @param n2 second value */ public void apply(Point3D point, double n1, double n2) { point.x = 0; point.y = n1; point.z = n2; } /** * Calculates the X value of a point after rotation * * @param p original point * @param trig trig data * @return rotation */ public double rotateX(Point3D p, Point2D trig) { return p.x; } /** * Calculates the Y value of a point after rotation * * @param p original point * @param trig trig data * @return rotation */ public double rotateY(Point3D p, Point2D trig) { return p.y * trig.x - p.z * trig.y; } /** * Calculates the Z value of a point after rotation * * @param p original point * @param trig trig data * @return rotation */ public double rotateZ(Point3D p, Point2D trig) { return p.y * trig.y + p.z * trig.x; } }





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