com.sucy.skill.api.skills.SkillShot Maven / Gradle / Ivy
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/**
* SkillAPI
* com.sucy.skill.api.skills.SkillShot
*
* The MIT License (MIT)
*
* Copyright (c) 2014 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.api.skills;
import org.bukkit.entity.LivingEntity;
/**
*
Interface for skills that can be cast without a direct target
* Common applications would include firing projectiles, self-targeting
* skills, and AOE abilities around yourself or where you are looking
*/
public interface SkillShot {
/**
* Casts the skill
*
* @param user user of the skill
* @param level skill level
* @param force force the cast
* @return true if could cast, false otherwise
*/
boolean cast(LivingEntity user, int level, boolean force);
/**
* Casts the skill
*
* @param user user of the skill
* @param level skill level
* @return true if could cast, false otherwise
*/
boolean cast(LivingEntity user, int level);
}