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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.api.util.BuffManager
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.api.util; import org.bukkit.entity.LivingEntity; import java.util.HashMap; import java.util.UUID; /** * The manager for temporary entity buff data */ public class BuffManager { private static final HashMap data = new HashMap<>(); /** * Retrieves the buff data for an entity. This returns null if * no existing data is found. * * @param entity entity to retrieve the data for * @return the buff data for the entity */ public static BuffData getBuffData(final LivingEntity entity) { return getBuffData(entity, true); } /** * Retrieves the buff data for an entity, optionally creating new data * if none currently exists. If set to false, this will return null * if no data currently exists. * * @param entity entity to get the buff data for * @param create whether to create new data if it doesn't exist * @return the buff data for an enemy */ public static BuffData getBuffData(final LivingEntity entity, final boolean create) { if (entity == null) return null; if (!data.containsKey(entity.getUniqueId()) && create) { data.put(entity.getUniqueId(), new BuffData(entity)); } return data.get(entity.getUniqueId()); } /** * Clears the buffs for an entity * * @param entity entity to clear the buffs for */ public static void clearData(final LivingEntity entity) { if (entity == null) return; final BuffData result = data.remove(entity.getUniqueId()); if (result != null) { result.clear(); } } /** * Adds an offensive buff to the entity * * @param entity entity to give the buff to * @param type type of buff to add * @param buff buff to add * @param ticks ticks to apply the buff for */ public static void addBuff(final LivingEntity entity, final BuffType type, final Buff buff, final int ticks) { if (entity == null) return; getBuffData(entity, true).addBuff(type, buff, ticks); } /** * Adds an offensive buff to the entity * * @param entity entity to give the buff to * @param type type of buff to add * @param category sub category of the buff to add * @param buff buff to add * @param ticks ticks to apply the buff for */ public static void addBuff(final LivingEntity entity, final BuffType type, final String category, final Buff buff, final int ticks) { if (entity == null) return; getBuffData(entity, true).addBuff(type, category, buff, ticks); } /** * @deprecated use {@link BuffManager#addBuff(LivingEntity, BuffType, Buff, int)} instead */ @Deprecated public static void addDamageBuff(final LivingEntity entity, final Buff buff, final int ticks) { addBuff(entity, BuffType.DAMAGE, buff, ticks); } /** * @deprecated use {@link BuffManager#addBuff(LivingEntity, BuffType, Buff, int)} instead */ @Deprecated public static void addDefenseBuff(final LivingEntity entity, final Buff buff, final int ticks) { addBuff(entity, BuffType.DEFENSE, buff, ticks); } /** * @deprecated use {@link BuffManager#addBuff(LivingEntity, BuffType, Buff, int)} instead */ @Deprecated public static void addSkillDamageBuff(final LivingEntity entity, final Buff buff, final int ticks) { addBuff(entity, BuffType.SKILL_DAMAGE, buff, ticks); } /** * @deprecated use {@link BuffManager#addBuff(LivingEntity, BuffType, Buff, int)} instead */ @Deprecated public static void addSkillDefenseBuff(final LivingEntity entity, final Buff buff, final int ticks) { addBuff(entity, BuffType.SKILL_DEFENSE, buff, ticks); } /** * Modifies the amount of dealt damage using damage buff * multipliers and bonuses. * * @param entity entity to use the data of * @param type type of buffs to apply * @param amount base amount to modify * @return modified number */ public static double apply(final LivingEntity entity, final BuffType type, final double amount) { final BuffData data = getBuffData(entity, false); return data == null ? amount : data.apply(type, amount); } /** * Modifies the amount of dealt damage using damage buff * multipliers and bonuses. * * @param entity entity to use the data of * @param type type of buffs to apply * @param category sub category of the buffs to apply * @param amount base amount to modify * @return modified number */ public static double apply(final LivingEntity entity, final BuffType type, final String category, final double amount) { final BuffData data = getBuffData(entity, false); return data == null ? amount : data.apply(type, category, amount); } /** * @deprecated use {@link BuffManager#apply(LivingEntity, BuffType, double)} instead */ @Deprecated public static double modifyDealtDamage(final LivingEntity entity, final double damage) { return apply(entity, BuffType.DAMAGE, damage); } /** * @deprecated use {@link BuffManager#apply(LivingEntity, BuffType, double)} instead */ @Deprecated public static double modifyTakenDefense(final LivingEntity entity, final double damage) { return apply(entity, BuffType.DEFENSE, damage); } /** * @deprecated use {@link BuffManager#apply(LivingEntity, BuffType, double)} instead */ @Deprecated public static double modifySkillDealtDamage(LivingEntity entity, double damage) { return apply(entity, BuffType.SKILL_DAMAGE, damage); } /** * @deprecated use {@link BuffManager#apply(LivingEntity, BuffType, double)} instead */ @Deprecated public static double modifySkillTakenDefense(LivingEntity entity, double damage) { return apply(entity, BuffType.SKILL_DEFENSE, damage); } }





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