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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.api.util.Combat
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.api.util; import org.bukkit.entity.Player; import java.util.HashMap; /** * Helper method for checking whether an entity is in combat */ public class Combat { private static HashMap timers = new HashMap(); /** * Updates the combat status of the player * * @param player player to mark as starting combat */ public static void applyCombat(Player player) { timers.put(player.getName(), System.currentTimeMillis()); } /** * Clears the combat timer data for the given player * * @param player player to clear for */ public static void clearData(Player player) { timers.remove(player.getName()); } /** * Checks whether the player is in combat or not * * @param player player to check for * @param seconds seconds before being counted as in combat * @return true if in combat, false otherwise */ public static boolean isInCombat(Player player, double seconds) { return timers.containsKey(player.getName()) && System.currentTimeMillis() - timers.get(player.getName()) < seconds * 1000; } /** * Checks whether the player is out of combat or not * * @param player player to check for * @param seconds seconds before being counted as out of combat * @return true if out of combat, false otherwise */ public static boolean isOutOfCombat(Player player, double seconds) { return !isInCombat(player, seconds); } }





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