com.sucy.skill.api.util.Combat Maven / Gradle / Ivy
Show all versions of proskillapi Show documentation
/**
* SkillAPI
* com.sucy.skill.api.util.Combat
*
* The MIT License (MIT)
*
* Copyright (c) 2014 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.api.util;
import org.bukkit.entity.Player;
import java.util.HashMap;
/**
* Helper method for checking whether an entity is in combat
*/
public class Combat {
private static HashMap timers = new HashMap();
/**
* Updates the combat status of the player
*
* @param player player to mark as starting combat
*/
public static void applyCombat(Player player) {
timers.put(player.getName(), System.currentTimeMillis());
}
/**
* Clears the combat timer data for the given player
*
* @param player player to clear for
*/
public static void clearData(Player player) {
timers.remove(player.getName());
}
/**
* Checks whether the player is in combat or not
*
* @param player player to check for
* @param seconds seconds before being counted as in combat
* @return true if in combat, false otherwise
*/
public static boolean isInCombat(Player player, double seconds) {
return timers.containsKey(player.getName())
&& System.currentTimeMillis() - timers.get(player.getName()) < seconds * 1000;
}
/**
* Checks whether the player is out of combat or not
*
* @param player player to check for
* @param seconds seconds before being counted as out of combat
* @return true if out of combat, false otherwise
*/
public static boolean isOutOfCombat(Player player, double seconds) {
return !isInCombat(player, seconds);
}
}