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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.api.util.FlagManager
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.api.util; import org.bukkit.entity.LivingEntity; import java.util.HashMap; import java.util.Map; /** * The manager for temporary entity flag data */ public class FlagManager { private static final Map data = new HashMap<>(); /** * Retrieves the flag data for an entity. This creates new data if * no existing data is found. * * @param entity entity to retrieve the data for * @return the flag data for the entity */ public static FlagData getFlagData(LivingEntity entity) { return getFlagData(entity, true); } /** * Retrieves the flag data for an entity, optionally creating new data * if none currently exists. If set to false, this will return null * if no data currently exists. * * @param entity entity to get the flag data for * @param create whether to create new data if it doesn't exist * @return the flag data for an enemy */ public static FlagData getFlagData(LivingEntity entity, boolean create) { if (entity == null) { return null; } if (!data.containsKey(entity.getEntityId()) && create) { data.put(entity.getEntityId(), new FlagData(entity)); } return data.get(entity.getEntityId()); } /** * Adds a flag to an entity * * @param entity entity to add the flag to * @param flag the flag to add * @param ticks the duration to add the flag for */ public static void addFlag(LivingEntity entity, String flag, int ticks) { FlagData data = getFlagData(entity, true); if (data != null) { data.addFlag(flag, ticks); } } /** * Removes the flag from an entity * * @param entity entity to remove the flag from * @param flag flag to remove */ public static void removeFlag(LivingEntity entity, String flag) { FlagData data = getFlagData(entity, false); if (data != null) { data.removeFlag(flag); } } /** * Checks whether the entity has the given flag * * @param entity the entity to check for * @param flag the flag to check for * @return true if the flag is active on the entity, false otherwise */ public static boolean hasFlag(LivingEntity entity, String flag) { return entity != null && data.containsKey(entity.getEntityId()) && getFlagData(entity, false).hasFlag(flag); } /** * Retrieves the time left on a flag for an entity * * @param entity entity to get the time for * @param flag flag to get the time for * @return time left on the flag in seconds for the entity */ public static int getTimeLeft(LivingEntity entity, String flag) { if (entity == null) { return 0; } return data.containsKey(entity.getEntityId()) ? getFlagData(entity).getSecondsLeft(flag) : 0; } /** * Clears the flags for an entity * * @param entity entity to clear the flags for */ public static void clearFlags(LivingEntity entity) { if (entity == null) { return; } FlagData result = data.remove(entity.getEntityId()); if (result != null) { result.clear(); } } }





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