All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.sucy.skill.dynamic.condition.BlockCondition Maven / Gradle / Ivy

Go to download

A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

There is a newer version: 1.3.1-R1
Show newest version
/**
 * SkillAPI
 * com.sucy.skill.dynamic.condition.BlockCondition
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.dynamic.condition; import com.sucy.skill.dynamic.DynamicSkill; import mc.promcteam.engine.mccore.config.parse.DataSection; import org.bukkit.block.Block; import org.bukkit.block.BlockFace; import org.bukkit.entity.LivingEntity; import java.util.Set; import java.util.stream.Collectors; public class BlockCondition extends ConditionComponent { private static final String MATERIAL = "material"; private static final String STANDING = "standing"; private Set types; private boolean negated; private boolean in; @Override public String getKey() { return "block"; } @Override public void load(DynamicSkill skill, DataSection config) { super.load(skill, config); final String type = settings.getString(STANDING).toLowerCase(); negated = type.startsWith("not"); in = type.endsWith("in block"); types = settings.getStringList(MATERIAL).stream() .map(s -> s.toUpperCase().replace(' ', '_')) .collect(Collectors.toSet()); } @Override boolean test(final LivingEntity caster, final int level, final LivingEntity target) { final Block in = target.getLocation().getBlock(); final Block tested = this.in ? in : in.getRelative(BlockFace.DOWN); return negated != types.contains(tested.getType().name()); } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy