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/**
* SkillAPI
* com.sucy.skill.dynamic.condition.CastLevelCondition
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.dynamic.condition;
import com.sucy.skill.dynamic.DynamicSkill;
import mc.promcteam.engine.mccore.config.parse.DataSection;
import org.bukkit.entity.LivingEntity;
import java.util.List;
public class CastLevelCondition extends ConditionComponent {
private static final String MIN_LEVEL = "min-level";
private static final String MAX_LEVEL = "max-level";
private int min, max;
@Override
public void load(DynamicSkill skill, DataSection config) {
super.load(skill, config);
min = settings.getInt(MIN_LEVEL, 1);
max = settings.getInt(MAX_LEVEL, 99);
}
@Override
public String getKey() {
return "cast level";
}
@Override
public boolean execute(LivingEntity caster, int level, List targets, boolean force) {
return test(caster, level, null) && executeChildren(caster, level, targets, force);
}
@Override
boolean test(final LivingEntity caster, final int level, final LivingEntity target) {
return level >= min && level <= max;
}
}