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/**
* ProSkillAPI
* com.sucy.skill.dynamic.condition.DistanceCondition
*
* The MIT License (MIT)
*
* Copyright (c) 2023 ProMCTeam
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.dynamic.condition;
import org.bukkit.entity.LivingEntity;
/**
* A condition for dynamic skills that requires the target to fit the distance requirement
*/
public class DistanceCondition extends ConditionComponent {
private static final String MIN = "min-value";
private static final String MAX = "max-value";
@Override
public String getKey() {
return "distance";
}
@Override
boolean test(final LivingEntity caster, final int level, final LivingEntity target) {
double min = parseValues(caster, MIN, level, 0);
double max = parseValues(caster, MAX, level, 50);
// Square values, so distanceSquared can be used to decrease load
min = min * min;
max = max * max;
double value = target.getLocation().distanceSquared(caster.getLocation());
return value >= min && value <= max;
}
}