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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.dynamic.mechanic.FlagMechanic
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.dynamic.mechanic; import com.sucy.skill.SkillAPI; import com.sucy.skill.api.enums.Operation; import com.sucy.skill.api.player.PlayerAttributeModifier; import com.sucy.skill.api.player.PlayerData; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.plugin.Plugin; import org.bukkit.scheduler.BukkitRunnable; import org.bukkit.scheduler.BukkitTask; import java.util.HashMap; import java.util.List; import java.util.Map; /** * Applies a flag to each target */ public class AttributeMechanic extends MechanicComponent { private static final String KEY = "key"; private static final String OPERATION = "operation"; private static final String AMOUNT = "amount"; private static final String SECONDS = "seconds"; private static final String STACKABLE = "stackable"; private final Map> tasks = new HashMap<>(); @Override public String getKey() { return "attribute"; } @Override protected void doCleanUp(final LivingEntity user) { final Map casterTasks = tasks.remove(user.getEntityId()); if (casterTasks != null) { casterTasks.values().forEach(AttribTask::stop); } } /** * Executes the component * * @param caster caster of the skill * @param level level of the skill * @param targets targets to apply to * @param force * @return true if applied to something, false otherwise */ @Override public boolean execute(LivingEntity caster, int level, List targets, boolean force) { String key = settings.getString(KEY, ""); if (targets.size() == 0 || SkillAPI.getAttributeManager().getAttribute(key) == null) { return false; } final Map casterTasks = tasks.computeIfAbsent(caster.getEntityId(), HashMap::new); final int amount = (int) parseValues(caster, AMOUNT, level, 5); final double seconds = parseValues(caster, SECONDS, level, 3.0); final boolean stackable = settings.getString(STACKABLE, "false").equalsIgnoreCase("true"); final int ticks = (int) (seconds * 20); final String operation = settings.getString(OPERATION, "MULTIPLY_PERCENTAGE"); boolean worked = false; for (LivingEntity target : targets) { if (target instanceof Player) { worked = true; final PlayerData data = SkillAPI.getPlayerData((Player) target); PlayerAttributeModifier modifier = new PlayerAttributeModifier("skillapi.mechanic.attribute_mechanic", amount, Operation.valueOf(operation), false); if (casterTasks.containsKey(data.getPlayerName()) && !stackable) { final AttribTask old = casterTasks.remove(data.getPlayerName()); data.removeAttributeModifier(old.modifier.getUUID(), false); data.addAttributeModifier(key, modifier, true); old.cancel(); } else { data.addAttributeModifier(key, modifier, true); } final AttribTask task = new AttribTask(caster.getEntityId(), data, modifier); casterTasks.put(data.getPlayerName(), task); if (ticks >= 0) { SkillAPI.schedule(task, ticks); } } } return worked; } private class AttribTask extends BukkitRunnable { private final PlayerData data; private final PlayerAttributeModifier modifier; private final int id; private boolean running = false; private boolean stopped = false; AttribTask(int id, PlayerData data, PlayerAttributeModifier modifier) { this.id = id; this.data = data; this.modifier = modifier; } public void stop() { if (!stopped) { stopped = true; run(); if (running) { cancel(); } } } @Override public BukkitTask runTaskLater(final Plugin plugin, final long delay) { running = true; return super.runTaskLater(plugin, delay); } @Override public void run() { data.removeAttributeModifier(modifier.getUUID(), true); if (tasks.containsKey(id)) { tasks.get(id).remove(data.getPlayerName()); } running = false; } } }





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