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/**
* SkillAPI
* com.sucy.skill.dynamic.mechanic.CommandMechanic
*
* The MIT License (MIT)
*
* Copyright (c) 2014 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.dynamic.mechanic;
import org.bukkit.Bukkit;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import java.util.List;
/**
* Executes a command for each target
*/
public class CommandMechanic extends MechanicComponent {
private static final String COMMAND = "command";
private static final String TYPE = "type";
@Override
public String getKey() {
return "command";
}
/**
* Executes the component
*
* @param caster caster of the skill
* @param level level of the skill
* @param targets targets to apply to
* @param force
* @return true if applied to something, false otherwise
*/
@Override
public boolean execute(LivingEntity caster, int level, List targets, boolean force) {
if (targets.size() == 0 || !settings.has(COMMAND)) {
return false;
}
String command = settings.getString(COMMAND);
String type = settings.getString(TYPE).toLowerCase();
boolean worked = false;
switch (type) {
case "op":
for (LivingEntity t : targets) {
if (t instanceof Player) {
worked = true;
String filteredCommand = filter(caster, t, command);
Player p = (Player) t;
boolean op = p.isOp();
p.setOp(true);
Bukkit.getServer().dispatchCommand(p, filteredCommand);
p.setOp(op);
}
}
break;
case "console":
for (LivingEntity t : targets) {
worked = true;
String filteredCommand = filter(caster, t, command);
Bukkit.getServer().dispatchCommand(Bukkit.getConsoleSender(), filteredCommand);
}
break;
case "silent console":
//TODO figure out how to hide command output from console
break;
}
return worked;
}
}