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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.dynamic.mechanic.CooldownMechanic
 * 

* The MIT License (MIT) *

* Copyright (c) 2014 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software") to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.dynamic.mechanic; import com.sucy.skill.SkillAPI; import com.sucy.skill.api.player.PlayerData; import com.sucy.skill.api.player.PlayerSkill; import org.bukkit.Bukkit; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import java.util.List; /** * Lowers the cooldowns of the caster's skills */ public class CooldownMechanic extends MechanicComponent { private static final String SKILL = "skill"; private static final String TYPE = "type"; private static final String VALUE = "value"; @Override public String getKey() { return "cooldown"; } /** * Executes the component * * @param caster caster of the skill * @param level level of the skill * @param targets targets to apply to * @param force * @return true if applied to something, false otherwise */ @Override public boolean execute(LivingEntity caster, int level, List targets, boolean force) { if (!(caster instanceof Player)) { return false; } String skill = settings.getString(SKILL, ""); String type = settings.getString(TYPE, "all").toLowerCase(); double value = parseValues(caster, VALUE, level, 0); PlayerData playerData = SkillAPI.getPlayerData((Player) caster); PlayerSkill skillData = playerData.getSkill(skill); if (skillData == null && !skill.equals("all")) skillData = playerData.getSkill(this.skill.getName()); boolean worked = false; if (skill.equals("all")) { for (PlayerSkill data : playerData.getSkills()) { subtractCooldown(type, data, value); worked = true; } } else if (skillData != null) { subtractCooldown(type, skillData, value); worked = true; } return worked; } private void subtractCooldown(String type, PlayerSkill data, double value) { Bukkit.getScheduler().runTaskLater(SkillAPI.inst(), () -> { if (type.equals("percent")) data.subtractCooldown(value * data.getCooldown() / 100); else data.subtractCooldown(value); }, 1L); } }





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