com.sucy.skill.dynamic.mechanic.CooldownMechanic Maven / Gradle / Ivy
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/**
* SkillAPI
* com.sucy.skill.dynamic.mechanic.CooldownMechanic
*
* The MIT License (MIT)
*
* Copyright (c) 2014 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.dynamic.mechanic;
import com.sucy.skill.SkillAPI;
import com.sucy.skill.api.player.PlayerData;
import com.sucy.skill.api.player.PlayerSkill;
import org.bukkit.Bukkit;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import java.util.List;
/**
* Lowers the cooldowns of the caster's skills
*/
public class CooldownMechanic extends MechanicComponent {
private static final String SKILL = "skill";
private static final String TYPE = "type";
private static final String VALUE = "value";
@Override
public String getKey() {
return "cooldown";
}
/**
* Executes the component
*
* @param caster caster of the skill
* @param level level of the skill
* @param targets targets to apply to
* @param force
* @return true if applied to something, false otherwise
*/
@Override
public boolean execute(LivingEntity caster, int level, List targets, boolean force) {
if (!(caster instanceof Player)) {
return false;
}
String skill = settings.getString(SKILL, "");
String type = settings.getString(TYPE, "all").toLowerCase();
double value = parseValues(caster, VALUE, level, 0);
PlayerData playerData = SkillAPI.getPlayerData((Player) caster);
PlayerSkill skillData = playerData.getSkill(skill);
if (skillData == null && !skill.equals("all"))
skillData = playerData.getSkill(this.skill.getName());
boolean worked = false;
if (skill.equals("all")) {
for (PlayerSkill data : playerData.getSkills()) {
subtractCooldown(type, data, value);
worked = true;
}
} else if (skillData != null) {
subtractCooldown(type, skillData, value);
worked = true;
}
return worked;
}
private void subtractCooldown(String type, PlayerSkill data, double value) {
Bukkit.getScheduler().runTaskLater(SkillAPI.inst(), () -> {
if (type.equals("percent")) data.subtractCooldown(value * data.getCooldown() / 100);
else data.subtractCooldown(value);
}, 1L);
}
}