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/**
* SkillAPI
* com.sucy.skill.dynamic.mechanic.DelayMechanic
*
* The MIT License (MIT)
*
* Copyright (c) 2014 Steven Sucy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software") to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.sucy.skill.dynamic.mechanic;
import com.sucy.skill.SkillAPI;
import org.bukkit.Bukkit;
import org.bukkit.entity.LivingEntity;
import java.util.List;
/**
* Executes child components after a delay
*/
public class DelayMechanic extends MechanicComponent {
private static final String SECONDS = "delay";
@Override
public String getKey() {
return "delay";
}
/**
* Executes the component
*
* @param caster caster of the skill
* @param level level of the skill
* @param targets targets to apply to
* @param force
* @return true if applied to something, false otherwise
*/
@Override
public boolean execute(final LivingEntity caster,
final int level,
final List targets,
boolean force) {
if (targets.size() == 0) {
return false;
}
double seconds = parseValues(caster, SECONDS, level, 2.0);
Bukkit.getScheduler().runTaskLater(
SkillAPI.inst(),
() -> executeChildren(caster, level, targets, force),
(long) (seconds * 20)
);
return true;
}
}