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A Minecraft Bukkit plugin aiming to provide an easy code API and skill editor for all server owners to create unique and fully custom classes and skills.

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/**
 * SkillAPI
 * com.sucy.skill.dynamic.mechanic.HeldItemMechanic
 * 

* The MIT License (MIT) *

* Copyright (c) 2016 Steven Sucy *

* Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *

* The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *

* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.sucy.skill.dynamic.mechanic; import com.sucy.skill.SkillAPI; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import java.util.List; public class HeldItemMechanic extends MechanicComponent { private static final String SLOT = "slot"; @Override public String getKey() { return "held item"; } /** * Executes the component * * @param caster caster of the skill * @param level level of the skill * @param targets targets to apply to * @param force * @return true if applied to something, false otherwise */ @Override public boolean execute(LivingEntity caster, int level, List targets, boolean force) { int slot = (int) parseValues(caster, SLOT, level, 0); boolean worked = false; for (LivingEntity target : targets) { if (!(target instanceof Player)) continue; worked = true; Player player = (Player) target; if (SkillAPI.getSettings().isSkillBarEnabled() && SkillAPI.getPlayerData(player) .getSkillBar() .isWeaponSlot(slot)) player.getInventory().setHeldItemSlot(slot); } return worked; } }





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